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Another 2 questions
1) Unstable wormholes - I have a system with 3 of these. Other than using a super-armored vessel to go through can the wormholes be stabilized or should they be closed and new ones created?
2) Waypoints - can more than the default 10 be modded into a game or is that the limit? Thnx. |
Re: Another 2 questions
1) I have heard of no way to unstableize a WP. Looks like closing and opening a new one is the best. Don't forget that others will also suffer the bad effects of transiting them. If they are at a choke point location, they would make a great defensive position.
2) 10 is the limit, and I think it is hard coded in the game. |
Re: Another 2 questions
The only way to "stabilize" a damaging warp point is to close and reopen it.
More than 10 warp points can be added to a system in the map editor, and possibly in random map generation if the data files are set up for it, but it is hard coded that warp openers will not work in game if either system already has 10 or more warp points. Also, huge numbers of warp points may confuse the pathfinding algorithm, possibly even to the point where you have to manually give orders to warp through each warp point on the way. |
Re: Another 2 questions
"way point" != "warp point"
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Re: Another 2 questions
Oops, just skimmed over that without checking closely. The words are pretty close, it would make the questions related, and the question does make sense in the context of warp points instead of waypoints.
Anyway, sorry, but 10 waypoints is a hard coded limit, just like the maximum of 12 intelligence projects. |
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