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New Tool: Leaky Shields/Armor simulator.
http://imagemodserver.mine.nu/other/...p/leakysim.zip
Plug in the shield, armor, ship and weapon stats, and see how your design fares. Makes a nice big chart showing the damage progression. Mouse over the chart to get exact numerical values. Note: This is not a statistical analysis; it is an accurate simulator with SE4's randomness built in. Every battle may turn out differently. How many hits will it take to cripple your warship? Now you can find out! |
Re: New Tool: Leaky Shields/Armor simulator.
Interesting.
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Re: New Tool: Leaky Shields/Armor simulator.
Christmas comes early this year!
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Re: New Tool: Leaky Shields/Armor simulator.
I don't get it, what are the scales that are being used? What is the black represent? The colors represent the component types, that's obvious, but why are they larger in one area than the next? I've not much idea how to use this analysis tool.
Are the values you enter into the Critical and Non critical HP supposed to be for each component or a sum of all of them? What does SGFD mean? How do you evaluate the Carrier Battles shield mix where you can have a blend of both hard (classic) shields and those that only absorb hits from round to round? Why do the values in the lower boxes change when you move the mouse over the chart? What is that showing? |
Re: New Tool: Leaky Shields/Armor simulator.
If you hold the mouse over the labels on the right, the tooltips will pop up and explain further.
SGFD stands for the "Shield Generation From Damage" ability, which is seen on crystalline armor and leaky shields. As the tooltips will also explain, the hitpoints is per component. In the box beside that, you specify how many. The graph shows the hitpoints remaining on your ship in each category; shield points, leaky armor, shield generators, generic noncriticals, and generic criticals. The left edge is the state of your ship after the first hit, while the right edge is the state of your ship after the last hit. Mousing over the chart will display the exact values of what you have left in the colour-coded text boxes at the bottom of the screen. |
Re: New Tool: Leaky Shields/Armor simulator.
Got it, thanks.
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Re: New Tool: Leaky Shields/Armor simulator.
This is cool. The concept of leaky defenses sounds like it would make the game much more interesting. Although, I guess the 'armor skipping' ability of weapons is usless now, if I understand correctly how leaky armor is implemented. Are there any mods that have decent AI support which use leaky defenses? Perhaps the AI isn't good enough at making repair ships to do this.
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Re: New Tool: Leaky Shields/Armor simulator.
Skips armor won't become useless, it will just have a different purpose since it won't trigger the SGFD ability on the leaky shields!
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Re: New Tool: Leaky Shields/Armor simulator.
Skip Armor damage type also does not trigger emissive armor ability. You can bypass non-armor emissive components and leaky shield components (the SGFD part) with such weapons, which brings a whole new sort of usefulness to crystalline shard cannons.
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Re: New Tool: Leaky Shields/Armor simulator.
Ah, I see http://forum.shrapnelgames.com/images/smilies/happy.gif Cool, thanks!
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