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-   -   Combining Mods (http://forum.shrapnelgames.com/showthread.php?t=26920)

leo1434 December 4th, 2005 07:13 PM

Combining Mods
 
Hello to all!

This is, probably, a question for some of the SE4 Gurus around here:

Fact: I made a "Custom Mod" with a lot of ideas taken form other mods as well as some (I think) of my own...

Fact: It was base in Proportions v2.X (a mod I like a lot because it makes homeworlds very powerful in relation to newly colonized worlds).

Fact (unfortunate): The Ai sometime in the long process of modding stopped acting in a challenging way...

I have a new idea, but I need some advice:

I would like to start over, using a mod with a challenging AI (I think I should use TDM or AIM) but I would like to use the facilities as they are used in Proportions (specially the homeworlds full of cultural centers). Can the mod I choose + proportions be merged?

After that,I would like to add an Human Player Racial trait in order to add all my modifications, without touching the part of the data files used by AI. Is all this possible??

I would like to hear some advice! Thanks!! http://forum.shrapnelgames.com/image...s/confused.gif

Fyron December 4th, 2005 07:47 PM

Re: Combining Mods
 
AI Campaign is the answer. Proportions based, though with some key differences, with highly optimized AI.

leo1434 December 4th, 2005 11:02 PM

Combining Mods
 
Thanks! This means a lot of work is already done!
Does it include the FQM Dlx Mod?

EaX December 5th, 2005 01:06 AM

Re: Combining Mods
 
Quote:

leo1434 said:
Thanks! This means a lot of work is already done!
Does it include the FQM Dlx Mod?

OMG.... you're from argentina.... we are two now!!!

PsychoTechFreak December 5th, 2005 08:36 AM

Re: Combining Mods
 
Quote:

leo1434 said:
Thanks! This means a lot of work is already done!
Does it include the FQM Dlx Mod?

Yeppers, well, not quite sure if it is the original Deluxe, but there are a lot of FQM quadrants implemented. I have yet to find another mod with that many quadrant types to select from BTW.

narf poit chez BOOM December 5th, 2005 02:15 PM

Re: Combining Mods
 
Quote:

EaX said:
Quote:

leo1434 said:
Thanks! This means a lot of work is already done!
Does it include the FQM Dlx Mod?

OMG.... you're from argentina.... we are two now!!!

...I thought you were from the delta quandrant.

THE BORG HAVE LANDED!!!

leo1434 December 5th, 2005 10:53 PM

Combining Mods
 
Yes, 100% from Argentina. Happy to see we are well represented in the SE4 Universe... But we must all consider ourselves as only one "species" that is the Space Empires Fan Species...

Thanks to all of you folks for your assistance!
And here is the last before I start playing & modding...

Is it necessary to upgrade with the latest Deluxe patch? Or not? Or is it the same? Anyone knows?

Captain Kwok December 5th, 2005 10:59 PM

Re: Combining Mods
 
There are a couple of bug fixes with the Deluxe patch, plus a new music system that lets you use .mp3s etc. Other than that it's the same as 1.91 Gold.

EaX December 6th, 2005 04:14 PM

Re: Combining Mods
 
Quote:

narf poit chez BOOM said:
Quote:

EaX said:
Quote:

leo1434 said:
Thanks! This means a lot of work is already done!
Does it include the FQM Dlx Mod?

OMG.... you're from argentina.... we are two now!!!

...I thought you were from the delta quandrant.

THE BORG HAVE LANDED!!!

Oh yes we have landed, and we are closing on your position Narf, prepare to be assimilated. Resistance is futile.

narf poit chez BOOM December 6th, 2005 08:19 PM

Re: Combining Mods
 
'Oh no! What shall I ever do? Shall I push this button? Yes, I think I shall.'

/me pushes the shiney red button.

'Thank you for pushing the shiney red Borg Elimination Button. Our quantum attack picoprobes have been dispatched. Please wait 5...4...3...2...1. Borg eliminated. Have a nice day. Shiney red button will no longer work.'

/me gets to work on a re-fill.

And that's the big, single defence that didn't get identified in the Murphy's Law specs.


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