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-   -   New MP games (not blitz)? (http://forum.shrapnelgames.com/showthread.php?t=26937)

Morkilus December 6th, 2005 05:07 PM

New MP games (not blitz)?
 
I haven't seen any posts to begin any multiplayer games lately. Is everyone too busy with other ones? I'm only in one game now, and I had a disastrous turn 2 so it doesn't take up much time (other than the BS'ing). I would try to host a PBEM myself, but I'm a n00b and would probably screw it up...

I was thinking smaller map, with the CB 5.1 mod. Anyone have any suggestions?

Ironhawk December 6th, 2005 05:18 PM

Re: New MP games (not blitz)?
 
It's due to the advent of Civ4, I believe. Regardless I will be hosting a new MP game soon. Probably later this week or the begining of next. Have faith! (tho not so much faith that you kill my dominion)

Morkilus December 6th, 2005 05:23 PM

Re: New MP games (not blitz)?
 
Bleh! Forget Civ4! Does Civ4 have a giant clay pregnant thing that stomps knights and calls down flaming blue rocks?

Anyway, I'm accepting copies when you get sick of it. Don't forget the foldout tech tree.

Shmonk December 6th, 2005 05:25 PM

Re: New MP games (not blitz)?
 
That, and the upcoming holiday people could be too busy for anything new. I wouldn't mind getting into another game (only in 2, and 1 could end soon), but I'll wait until next year, at least not until after Jan 2.

Huntsman December 6th, 2005 10:35 PM

Re: New MP games (not blitz)?
 
I'm in 3 at the moment with one likely to end next hosting. So i think I'll be up for a new game. http://forum.shrapnelgames.com/images/smilies/happy.gif

Dimaz December 7th, 2005 04:13 AM

Re: New MP games (not blitz)?
 
I'm ready for another game too.

Rathar December 7th, 2005 05:04 AM

Re: New MP games (not blitz)?
 
I too seek a game to play.

Folket December 7th, 2005 06:47 AM

Re: New MP games (not blitz)?
 
I would like an other game as well. But I prefer TCP/IP games.

Morkilus December 7th, 2005 07:45 PM

Re: New MP games (not blitz)?
 
What kind of options do you guys like? (I'll likely do whatever Ironhawk suggests, though I like the current mod)

Cainehill December 8th, 2005 12:06 AM

Re: New MP games (not blitz)?
 

I'd be interested, and I like using the latest balance mods; would also be pretty interested if it involves Ironhawk's thoughts about starting nations with certain artifacts.

Settings wise : lately 4 out of 5 games I entered were using _very_ difficult research, which gets old - like having tofu 4 out of 5 dinners. http://forum.shrapnelgames.com/images/smilies/wink.gif I'd be happy with normal difficult or below, or ...

Something like Quantum Mechanic's Twilight of Magic settings might be cool, if others think so : he was doing difficult (or worse) research, pretenders couldn't have extra magic added to them (example : Wyrm starts with no magic paths, can't have any added; Rime Mariner has 1 cold, can't have any added), and high magic nations /themes are outlawed - doesn't do for 5% magic site setting, but Pythium starts with 7 income instead of 5.

Might be too much work to figure out which themes are okay, but it does make for a great game - national troops hanging around much longer.

Another alternative might be : No pretender with more than a total of 5 (some number between 3 and 8) in magic paths. So no one is going against uber-blessed critters, likewise the killing-dead nations aren't so appealing because of scale issues.

Finally, there's a mod that allows limitting magic to level X (ie, only level 2 research or less, level 6 or less, etc). Might be interesting.

I'm not wed to any of those, just putting them forth as suggestions - starting artifacts, or ... Chazar's latest Chandrea map, (all nations start with some sage-ish mages, and items) would be cool, in balancing nations or at least changing them.


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