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Taking the Tip - Port Said, 1956 AAR -Weeble
I thought I would share this report-test result from one of the Wild Team on the "Taking the Tip" scenario recently posted at the Wargamer,Mr. Andrew Weaver. I found it very interesting and fun to read.
If you have played or are thinking about playing the scenario, Taking the Tip," this should be an enjoyable experience for you. ============================== > Pregame: > Venom's airstrike meets 40mm AAA, no visible results either way. > > Turn 1: > > Set SAS & FO ranges to 'zero' > > Advance towards airfield using grass as cover. > > Spot sentries at 9,14. > > I want to see more before I open fire, the SAS have full ammo loads. > > Put Venom cannon airstrikes to South and East of my (hoped-for) perimeter. > (Actual air support also included Naval D.H. Sea Hawks and Westland > Wyverns.) > > AI phase: > > B Platoon dropped ~1 hex in from N beach. Ammo at 7,4 and 13,4. > > C Platoon drop along dirt road. Ammo at 12,10 and 18,10. C2 takes 2 damage > off MG at end of runway, pinned, but B4 destroys the MG in opfire. > > Both C-119 Boxcars take flak damage on exit. (Should be Handley-Page > Hastings and/or Vickers Valettas {26 used to drop 3 Companies in first > drop} - though I notice that SP's British OOB gives Blackburn Beverleys, > {with a C-119 Boxcar icon!} for the date). > > Historically airdrop came in from NW. After drop, A Company went to NW of > Airfield, B Coy to Port Said road, C Coy cleared airfield, HQ and Mortars on > runway. > > Turn 2: > > Egyptian Airforce and airfield AAA had been virtually wiped out on the > ground by 5 days of air attacks from RAF bases in Cyprus and RN Carriers. > (Plus French and Israeli inputs of course.) > > Remove suppression on C2. > > L1 SAS eliminate sentries and a C-47, move to sentries position. > > Para sections are probably trying to work out what hell a SA-80 assault rife > is? (it's IW precursor is approx 30 years from their future). Even the SLRs > and GPMGs are anachronisms, were around at Enfield and under test, but not > in general service. Photos of landing show late Stens and .303"s. > > Hmmn, I noted the term "limited ammo" but I didn't expect 3 or 4 shots! > (With a TARDIS needed for resupply) :-D > > Continue destroying aircraft (total 3 C-47s and 2 MiGs) and 2 buses, (cheap > quick smoke screen!) and move towards ammo containers. > > C3 into solitary building between barracks and HQ building > > Try to avoid sight lines to the only Bofors I know the position of (34,13). > > Put a RP strike on the Bofors. > > AI phase: > > A (different) Venom strafes the spotted Bofors to no effect. > > Turn 3: > > Take out Maintenance crew. C1 Pinned by sentries to South. > > Suppressive (Z) fire doesn't reveal them. > > Aha! South solitary building. C1's sniper rifle deals with that! > > B3 move to Barracks area, take 2 casualties in fire-fight. > > AI Phase: > > B3 find out they are in the Pilots crew room and are destroyed in melee? > > op-fire all around. Another maintenance crew retreats. > > Turn 4: > > Use MG fire to force pilots out of building. > > Spot another Senty in C-47 smoke near runway junction. > > Further damage the Southern Maintenace crew & rout them. > > C3 put a Satchel charge in the Commandant's HQ. "Just in case", also all > photos show the building burning :-) > > AI Phase: > > Wave of Egyptian Security. "Pull!" > > Pin or back off them all in op-fire. > > Venom pins Bofors. > > Turn 5: > > Fairchild C-123? (see aircraft note above) runway was blocked with oil drums > to prevent landings! Second lift with rest of 3 Para was parachuted in. > Westland Whirlwind helos used for casevac. > > Destroy Sentries at runway junction. > > Continue damaging Egyptian Security. > > Take Northern objective and pop back into HQ. > > Unload Support Platoon & HQ at 16,13 and kill another sentry to the South. > > Attempt to strafe Bofors again (saving my bombs). > > AI Phase: > > Retreating Egyptians > > Turn 6: > > Get C-123 off-board at SE > > Covering fire, L0 to crew room. > > Spread out landed troops, routing Pilots and Security. > > Move into Egyptian fox-holes and tree-line to cover road from Gamil Bridge. > > Leave one mortar where it was and FO puts it on fox-hole spotted by strafers > near Bofors at 33,15. > > Consolidate in hangars and pin MMG in tree-clump to East. > > AI Phase: > > Assorted op-fire. > > More routing Security. > > Egyptian MMG fires at Paras and causes one casualty to Engineers who were > out of sight two hangars away??? > > My opfire forces MMG back. > > Turn 7: > > Advance to E in the South. > > L0 destroys 2 Security and the Pilots as they move to building at 24,5 > > A0 next to ammo at 18,10 > > The mortars don't need it yet (and probably have enough) > > Mortar#2 put onto Sewage Farm (Might as well see if the [censored] hits the fan) > :-) > > Section C3 stays in the HQ building, they are short on ammo for their > "SA-80's" though. > > AI phase: > > Strafe Bofors, 2nd aircraft damaged by Bofors#2 near 31,20 > > Turn 8: > > L0 to 25,8 rout MMG. > > C1 moves to tree-clump, gets fire from Shelter Bunker and Bofors #2 take 1 > casualty. Won't Rally. > > Bofors spotted at 32,19. Engineers advance, take 1 casualty and pop smoke. > > Move my #2 mortar ont Bofors#2. > > Hmmn, Venom Info doesn't give stats for 500lb bombs or RP-3s, only Hispano > 20mm and 110lb bombs. > > Keep 1 fully armed Venom back. > > AI phase: > > 82mm mortars fire on me (luckily not setting off my ammo at 12,10). The > second mortar would have trashed his (burning) C-47 line. Spot smoke of both > firing positions. > > Suicidal M3 retakes objective and is hammered by L0, passengers killed, > > Patrol Boat! Wheres a Bazooka when you need one! > > More Bedfords near Shelter Bunker. > > My mortars don't seem to do any good. > > Turn 9: > > Retake North objective. > > Pin Motor troops around Bedfords. (Destroy 1 truck). > > Forget to move one hex at a time and C0 takes 2 damage from Shelter bunker > as it tries to run down runway. Won't rally (and can't pop smoke), I expect > to lose them before I can try again > > Adjust mortar fire and airstrikes (My FO is way out of position at West end > of runway!!) > > AI Phase: > > B0 destroyed by secondary explosion 2 hexes away, as 82mm mortar destroys > ammo container at 12,10 > > C0 survives (unexpectedly) > > AMX-13 and a BTR-40! C3 will draw a Bazooka from Stores next time :-) > > Turn 10: > > Fix Bayonets!, Charge!!! Lose another engineer from D4, but destroy Motor > troops & last Bedford, routed MMG and Shelter Bunker with pinning fire from > North, flanking round (my) smoke and 'advance to contact', flanking to > North and South clears my fire-arcs as Egyptian survivors of charge rout > East. > > C3 wait and pray. > > Mortars and airstrikes re-targetted. (but my FO is pinned at the W end of > the runway) > > Consider airstrike on either Patrol Boat or armour, will wait to see how AI > phase plays out. > > AI Phase: > > C3 get blasted back into objective by AMX-13, BTR-40, and Infantry section. > > Apparently nil results with mortar fire, but his mortars didn't fire > (probably re-targeting Bunker area). > > Air strikes cause 1 damage to Bofors crew with Bomb. Cannon useless(?). > > Bunker Crew surrenders. > > Turn 11: > > Destroy Bofors#2, fanout and put Bazooka and PIAT ranges to 1, I don't want > to waste ammo on a poor op-fire shot. > > Usual arty and air corrections. > > AI Phase: > > His mortar fire seems to have moved to hangar/tree-clump area. > > C3 destroyed by AMX-13. > > L1 in South take 5 casualties off Egyptian Infantry he was in the middle of. > Thats enemy two units I've stepped into without spotting. > > More Infantry 34 & 35,20 > > Mortar spread as usual (though they do seem to pin enemy) > > Turn 12: > > D1 Engineers fire on unexpected enemy, who take 4 casualties and surrender > to the (pinned) SAS section they ambushed. > > D1 take 1 casualty and are pinned in fire-fight with Infantry to East. > > L0 get to HQ building. > > Destroy another Infantry unit by Bofors#1, an MMG on the road and spot more > infantry to the South. > > Try to set up armour ambush. > > AI phase: > > Busy phase! Assault on AMX-13 fails! Venom ignores target and strafes > gunboat to no effect. > > Pin his Infantry or push them back. > > Turn 13: > > Destroy AMX-13 with second shot. > > Hold in North and wait to see if the BTR-40 is stupid. (though L0 should > deal with it) > > Call arty with F0 and fine-tune with D0. > > His Mortars continue hammering the Shelter Bunker-Hangar area. > > My mortars seem ineffectual apart from a pinning 'short' on myself. > > Air strafes Patrol boat to no effect, then bombs retreating Infantry packed > onto Western road junction. AA from boat misses second a/c. > > Turn 14: > > Immobilise BTR-40, pinned by it and Bofors#1. The return fire will hurt! > > Destroy Southern Infantry and remnants at crossroads. Pin Mortar @ 37,17 > > Advance S & W. > > Regretting having my MGs at North centre and West of Airfield (plus B > Platoon [-]) > > Put a/c on small building @ 34,25 on Eastern edge of Lake Al Manzala. (It > looks like a good target- WB are you getting predictable on where to put > nasty surpises?) > > AI Phase: > > Good mortar fire from me, air strike ineffectual, no flak though? > > Turn 15: > > Take Southern Objective. > > Destroy immobilised BTR-40 & Crew and drive off infantry.(C1 now has more > Grenades left than any other ammo) :-( > > Damage Mortar crews. > > Only getting small-arms fire from Bofors#1, something must have damaged it > or else he had a small ammo load. > > Move L0 onto Northern objective and give them "Weapons Free". > > AI Phase: > > Mortars land well. > > Turn 16: > > Take out mortar, damage other one. Attack Bofors with C0 (avoiding middle > objective so as not to end game(?)). > > AI phase: > > My mortars are now too close for comfort. > > Venoms ignore their target and strafe Patrol boat and force Southern mortar > to retreat. > > Turn 17: > > Venoms have pissed me off as Egyptian HQ was sitting in the target building > they ignored, and causes 1 casualty to D1. I did call you right WB! > > Destroy Bofors crew and take final objective. I think the mortars have got > away to the map edge, but that HQ pinned anyone who could deal with them! > > AI Phase: > > Doesn't end for once? More hidden enemy??? > > Mortar Eastern Beach & map-edge. > > Egyptian HQ still a pain. > > Turn 18: > > Pinned Infantry on beach spotted @ 37,11 > > His mortars finished off. > > D0 lose 1 man in fire-fight with enemy HQ. > > AI Phase: > > Endex. > > Men: 44/191 > > Arty: 0/4 > > Soft Veh: 1/9 > > APC: 0/2 > > AFV: 0/2 > > Air: 0/0 > > Helo: 0/0 > > GB/Egypt: 2867/147 > > Pinned HQ and one-man Infantry unit only enemy survivors apart from > untouched Patrol Boat. > > Glad to see it ended as his AMX-13s would have given me problems on turn 20! > > DV > > ================================================== ========= |
Re: Taking the Tip - Port Said, 1956 AAR -Weeble
Sounds so simple when you read this report. My experience was more painful as I recall. Still a good fight though.
Trip |
Re: Taking the Tip - Port Said, 1956 AAR -Weeble
Quote:
I was also lucky in getting a good drop position, though by leaving 1/3 of my force as security to the North & West I partially (inadvertantly) made up for this. |
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