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Deployment: Dug-in in a Trench
I have been wondering this for a while ...
If you deploy a unit in a Trench hex and then entrench it so it shows as "Dug-in" does it get a double dug-in defensive bonus? |
Re: Deployment: Dug-in in a Trench
It should really.
But i dont think the designers would have taken this into account. A trench is a hell of alot more beneficial to protecting against offensive fire than a simple shell scrape. |
Re: Deployment: Dug-in in a Trench
Quote:
The difference with a fire trench is that it provides dug-in bonus even if you move. A fire trench is an engineering object, and so can be laid by a scenario designer without regard to the troops's starting position. The "dug-in" status is only relevant to the unit, and represents a unit's own improved position. It comes from a flag set for each individual unit. The "foxhole" symbol is not a separate unit item, it's part of the individual unit graphics really (though other units can later use that). It is created on the unit's start position, unless in a swampp or river. Fire trenches can be used to engineer a defensive position with say, lateral movement and communication lines etc. They are terrain units (unlike the individual unit foxhole or sandbag. They are also vehicular sticking obstacles - so can be used as a form of anti-tank ditch. So - the fact that a unit starting in a fire trench also gets the normal individual "dug in" symbol is irrelevant really. I think it was not removed, as some scenario designers liked the fact that support weapons/vehicles placed in the trench line still get the "sandbag" symbol, which looks like a strongpoint on the trench-line. But cannot recall really, it was a couple of years back!. Cheers Andy |
Re: Deployment: Dug-in in a Trench
Thanks, that confirms what I thought.
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