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NickFlynn December 13th, 2005 12:17 PM

Gun ratings
 
I'm trying to understand the weapon ratings a little better. Can anyone point me to a resource for this. I've already checked the manual, searched the boards, googled, etc...

I've found a bunch of stuff on SP1, but not very much on SP2. I'm interested in stuff like how the "Acccuracy" rating interacts with the Fire Control and Range Finder ratings to generate a computed accuracy at a given range.

It seems like a lot of bigger tank guns have a base accuracy of 14 (which I assume is the range at which the gun has a base 50% to hit).

I'm also interested in a quick and dirty explanation of the penetration ratings...

Any help would be appreciated.

- Nick

NickFlynn December 13th, 2005 08:23 PM

Re: Gun ratings
 
Anyone? Can anybody at least give me a hint as to where I might look for this?

- Nick

Mobhack December 13th, 2005 10:02 PM

Re: Gun ratings
 
You will not get any detail other than what is in the Mobhack help files. (I'll assume you included the technical data in the mobhack help file under "checked the manual")

That is because the base code was SSI code, and the algorithms were not to be made public. Even if they were, these are not a simplistic formula like the D6 shift tables found in old cardboard-shuffling games. The combat code is dozens of functions, and thousands of lines of code.

The best way to play around with the values is to set up range-test scenarios (use specially-built targets which dont fire back, to avoid complications like eating a returned APDS round http://forum.shrapnelgames.com/images/smilies/happy.gif!. You will need to run each scenario a statistically significant amount of times, tinker a value, run a few more times to see what happens, and so on.

Cheers
Andy

NickFlynn December 14th, 2005 01:43 PM

Re: Gun ratings
 
Thanks. I hadn't checked the MobHack docs - doh!

I'm off to the firing range.

Thanks again for steering me in the right direction.

- Nick


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