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-   -   Facility Identification (http://forum.shrapnelgames.com/showthread.php?t=27065)

leo1434 December 18th, 2005 10:13 PM

Facility Identification
 
1 Attachment(s)
Hello!

I need some help.I have the small 36x36 pics of four facilities, but somehow the 128x128 ones of the Pictures/facilities directory are missing...

Anyone can identify them and post the four 128x128 pics of the same facilities?

Thanks!

Suicide Junkie December 18th, 2005 10:21 PM

Re: Facility Identification
 
Those are facilities #495 and on in the imagemod facilitypack.

http://imagemodserver.mine.nu/other/...pack16to17.zip

Atrocities December 18th, 2005 10:23 PM

Re: Facility Identification
 
Facility 495 496 497 498

leo1434 December 18th, 2005 11:24 PM

Facility Identification Resolved
 
Indeed... It`s good to have the experts always at hand!!!
Two correct answers within ten minutes of posting... two minutes apart one fromthe other. Is it a record?

Thanks!

leo1434 December 18th, 2005 11:28 PM

Facility Identification Resolved
 
By the way... I forgot to answer. They look so good, are they used in any mod? What kind of Facilities do they represent?

Captain Kwok December 18th, 2005 11:51 PM

Re: Facility Identification Resolved
 
Quote:

leo1434 said:
Two correct answers within ten minutes of posting... two minutes apart one fromthe other. Is it a record?

In the good old days, you might have gotten 3 responses in 2 minutes.

narf poit chez BOOM December 19th, 2005 05:30 AM

Re: Facility Identification Resolved
 
Yeah, things have slowed down. People have dropped off till SEV comes out.

Strategia_In_Ultima December 19th, 2005 06:45 AM

Re: Facility Identification
 
To me, those things look like organic resource storages for the four resources of SW:GB, but you can make them anything you want. You could make them incubators, houses/cities for organic beings, resource/cargo storages, transmitter/training arrays, whatever. That's the beauty of this game.

Fyron December 19th, 2005 06:09 PM

Re: Facility Identification Resolved
 
leo1434 said:
By the way... I forgot to answer. They look so good, are they used in any mod? What kind of Facilities do they represent?


All of the organic facilities in that area were made by Kevin Arisa for the Adamant Mod and are used therein. Those particular facilities are resource storage facilities.

494 - Golgi Complex (cargo storage facility)
495 - Mineral Resource Vacuole
496 - Organic Resource Vacuole
497 - Radioactives Resource Vacuole
498 - Monolithic Resource Vacuole


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