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-   -   Treelords in Conceptual Balance (http://forum.shrapnelgames.com/showthread.php?t=27088)

quantum_mechani December 21st, 2005 04:14 PM

Treelords in Conceptual Balance
 
As things stand at the moment in the CBC mod, there are a couple of oddities relating to treeords. One, flying carpets and the flying ship can make them mobile, and two, they can in some situations route.

These can be fixed by giving them the immobile flag, however this would prevent them from being able to cast fairy trod, making them a lot less useful.

I really don't see away around either of these problems, so hopefully everyone can determine what they consider the lesser of two evils.

Horst F. JENS December 21st, 2005 04:35 PM

Re: Treelords in Conceptual Balance
 
Fit well for me to plant a Treelord in a flowerpot and place him on some magic ship or carpet. It's a game after all and if you do the effort of thinking creative and forging all the necessary items why not enjoying the reward ?

shovah December 21st, 2005 04:50 PM

Re: Treelords in Conceptual Balance
 
im tempted to say yes because although a large tree im sure one could move him by magical means (although i dont like being able to move him by ship and carpet)

Frostmourne27 December 21st, 2005 10:12 PM

Re: Treelords in Conceptual Balance
 
It's my opinion that, yes they should have the imobile flag for a couple of reasons. Thematically, they're TREES. Trees, unless I'm mistaken dont usually move (in regards to them routing). Also it's a bit difficult to plant a very large tree (they are supposed to be big right?) in a flower pot (the root ball would be enourmous). Balance wise, the amount of gems they get in CB, while fun, is huge, and probably should (in my opinion) be toned down a little. In an ideal world it think the best thing would be (so far as i know this is impossible) to make them unable to move with items and unable to route but able to move via magic (probably just teleport or faery trod).

jeffr December 21st, 2005 10:43 PM

Re: Treelords in Conceptual Balance
 
You could take away their miscellaneous item slots, thereby denying them the flying ship and carpet. Maybe give them a hat slot (or some other slot) instead to balance it out? Maybe add a summon allies of a hama dryad or some other nature creature?

Keeping Faery Trod while disallowing movement via items is key, I think. The routing problem is less severe, in my opinion.

In my current game, Turin is rampaging around with a large Treelord led army on a flying ship, so I definately feel the pain http://forum.shrapnelgames.com/images/smilies/happy.gif

Wish December 21st, 2005 10:56 PM

Re: Treelords in Conceptual Balance
 
how about replacing their misc slots with arm slots

after all, i'm sure they have a number of branches that could be used as arms.

Wish December 21st, 2005 10:56 PM

Re: Treelords in Conceptual Balance
 
double post

quantum_mechani December 21st, 2005 11:01 PM

Re: Treelords in Conceptual Balance
 
Quote:

jeffr said:
You could take away their miscellaneous item slots, thereby denying them the flying ship and carpet. Maybe give them a hat slot (or some other slot) instead to balance it out? Maybe add a summon allies of a hama dryad or some other nature creature?

Keeping Faery Trod while disallowing movement via items is key, I think. The routing problem is less severe, in my opinion.

In my current game, Turin is rampaging around with a large Treelord led army on a flying ship, so I definately feel the pain http://forum.shrapnelgames.com/images/smilies/happy.gif

Ah, interesting idea, thanks for providing a third option. Unfortunately summon allies cannot be modded (or you would be seeing a lot more commanders with it in CBC http://forum.shrapnelgames.com/images/smilies/wink.gif ), but if we went with this option I'm sure stats/gem income could be tweaked to make up for the slots.

shovah December 22nd, 2005 09:54 AM

Re: Treelords in Conceptual Balance
 
summon allies with the fairey queens sprites would seem appropriate to me (i can see it now, all the little sprites flying round the treelord) but the treelord really should be immobile

Cainehill December 22nd, 2005 11:17 AM

Re: Treelords in Conceptual Balance
 

Immobile or yes, taking away their misc slots to keep them from using the flying carpets / ships. And I agree with WFBS, an arm slot would be a reasonable substitute.


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