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v130g Romulans and Klingons Available in Mods Archive
This latest Version is a fix to overcome the problem of the AI not using the best weapon type. As a result, I have reorganised the AI_DesignCreation file, and have removed Weapon Overloading Weapons, Torpedo Weapons and Shield Depleting Weapons from the AI_Research files....
Regards, God Emperor |
Re: v130g Romulans and Klingons Available in Mods Archive
I will update the UCP Klingon and Romulan files and repost them for download then. Thanks. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
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Re: v130g Romulans and Klingons Available in Mods Archive
Love your two races GE, they always seem to hold their own against me unless I get to them early in the game.
Are there any differences between your ship set and the ones that Atrocities posted? |
Re: v130g Romulans and Klingons Available in Mods Archive
Marty,
I am using Atrocities ship set now (my original set came from the "House of Style" which I think was supplied by Warp Nine)... The v130g patch seems to have fixed the weapon selection issue. Am currently tinkering with the Construction_Vehicles file to reduce the number of space stations that the two races build. Have also reduced their warship construction a little further (their maintenance continues to exceed their production, triggering the creation of more mining planets). Once I've finished this game, I'll post a final Version (I hope) - v130i..... Am into turn 68 of my latest game and the Klingons and Romulans are dominating - have far better ships than I have, although I am coming third. Fortunately, the Xi Chung and Sergetti are between me and the Romulans and Klingons so I have a bit more time to build up. Just took out the Narn and Piundon - interesting races but their lack of armour and shields really hurts them. Am going to email their creators.... [This message has been edited by God Emperor (edited 16 April 2001).] |
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