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-   -   FIghter Shield Bug -- Reported?? (http://forum.shrapnelgames.com/showthread.php?t=2725)

LazarusLong42 April 13th, 2001 05:07 PM

FIghter Shield Bug -- Reported??
 
I've no clue if this is a known and reported bug, but in searching the archives I can't find anything readily apparent on it.

I built fighters, with 60 shield points apiece (Small Shield III). But when these fighters are in Groups, the shields seem to merge, giving 60 shield points to the group rather than to each fighter.

Unfortunately, this is independent of the size of the group. Thus, launching fighters singly gives you ten times as many shield points as launching them in Groups of ten.

Is this known and has it been reported to Malfador? (This is in v1.30)

LL

Suicide Junkie April 13th, 2001 05:16 PM

Re: FIghter Shield Bug -- Reported??
 
When one of your fighters dies, the shields should pop up on the next fighter in line.

The problem is that two or more fighters can die in one shot before the shields come on.

Ask for the "one-hit-one-kill" limit.
Ie. Don't destroy more than one unit per hit.

Q April 13th, 2001 08:44 PM

Re: FIghter Shield Bug -- Reported??
 
This was a bug in earlier Version but now it should be o.K. Just the shown shield points are for the first fighter, but then if this one is killed the next one should have again the full shield points. It's quite a time I checked this, so I don't hope it's again broken.


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