.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   TO&Es (http://forum.shrapnelgames.com/forumdisplay.php?f=108)
-   -   Sagger in Israeli ORBAT? (http://forum.shrapnelgames.com/showthread.php?t=27262)

Meerkut January 9th, 2006 05:55 AM

Sagger in Israeli ORBAT?
 
I notice that whenever the AI is selcted to play the Israeli side, picks dismounted AT units, it seems to favour picking the AT unit carrying the Sagger. It may be realistic for the Ai to do so for the 1980's and even up to the early 1990's. But by late 1990's the AI should select the MANPADs, the Spike MR, ER, LR and ignore the Sagger and other older/outdated AT weapons. Is there anyway that this could be done?

Mobhack January 9th, 2006 12:42 PM

Re: Sagger in Israeli ORBAT?
 
Try an X1 radio code in Mobhack?. - nope. Already has one.

best thing would be to split the saggers, by copying it to another slot and making it X3, for the later date band, then split the now 2 saggers to early and late date range.

Cheers
Andy

Meerkut January 13th, 2006 10:23 AM

Re: Sagger in Israeli ORBAT?
 
Thank you. Will try it out

Andrew

JaM January 15th, 2006 06:51 PM

Re: Sagger in Israeli ORBAT?
 
And what about remove them completly after 1999? It is hard to believe that isaeli troops will use such a old weapon in combat,when they have all those Spikes and Gills etc...

Meerkut January 19th, 2006 09:43 AM

Re: Sagger in Israeli ORBAT?
 
AQctually that would be a much better idea. I hav enot been able to do it due to work, but I'll get down to it this weekend.

Andrew


All times are GMT -4. The time now is 05:26 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.