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Could someone help a clueless newbie?
I just got this game a few days ago, and I absolutely love it. It has to be one of the most varied strategy games I have ever played. The problem is I'm in the dark about some of the most basic features.
I'm currently in my second game of any real length(the first one as R'yleh ended with every priest and wizard I made going crazy or getting killed by vastnesses or horrors in the void gate) as the Mictlan, with a turmoil and luck heavy dominion for lots of good random events. Well, one of the events I keep getting is fanatics joining the cause While I appreciate the help I'd rather it come from something other than worthless militia that are just sucking up gold and supply and whose morale sucks bad enough that even sending them off to die doesn't work since they break at the first sign of combat. Is there a disband command? I can't find it anywhere in the instruction manual keyboard shortcuts. Also, since I'm relying heavily on blood and death magic should I be worrying about potentially summoning things that are going to fight me instead of the enemy, like with R'yleh? I'm not far enough into the late level spells to worry yet I think, but it is something I'd like to avoid getting burned on again. Though the possibility of being able to use a horror that was able to tear my pretender to shreds sure seems nice. Anyway, these are my most pressing questions for now. Thanks for any help you can give! |
Re: Could someone help a clueless newbie?
Funny, I thought those were in the FAQ, but no. So...
Void summoning is very different from the rest of the game. Only the Ryleh Priest-types (and a national hero) can do it effectively, but they still have a 5% (IIRC) chance of insanity each turn, or each summon, or something. And any astral mage - sacred or not - may get attacked, so set the immobile summons to guard him. Normal summons never attack their creator unless specifically mentioned, as with Ashen Angels or Horrors - so spill all the blood you want. There is no "Disband" command, but units are easy to kill in Dominions... =) I always like free militia events IFF I have a commander with enough leadership nearby to cart them to the front, or if I am playing some sort of mod that makes them cheaper (lower maintenance) while also giving them fun and clever descriptions. Can't think of any off the top of my head, though. Edit: Wait a second, here 's one! http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Could someone help a clueless newbie?
Hmmm, forgot to mention, when you try to kill militia, be sure to put them in the very front and the rest of your troops in the very back. "Fanaticism" cast by a 4-holy priest can also keep cowardly units in combat longer. And you can also use them to patrol a province, which keeps down unrest (and kills population). Patrolling is usually vital when doing intensive blood-hunting.
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Re: Could someone help a clueless newbie?
Some additional remarks:
- IIRC the national hero has a reduced risk of getting insane - there are ways to cure insanity, which is an affliction like any other - neither R'lyeh nor Mictlan make very good newbie nations, really. Too many "peculiarities" .. |
Re: Could someone help a clueless newbie?
Thanks for all the help, both of you. Just a few clairifications:
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Re: Could someone help a clueless newbie?
Abysia is the way to go. Hard hitting troops, lots of magic points , Fire Magic with lots of fire resistant troops... I think Abysia is the most easy Nation to start with
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Re: Could someone help a clueless newbie?
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Heroes are not like standard commanders. They can't be bought and they are nation specific (each nation has different one). Each turn there is a chance based on your luck scale that a hero will appear in your home castle and join your forces. You will get a message about that event. Every hero is unique so you can't have more then one of the same hero and if he dies hes gone for good. Only exception are Man knight heroes (there is 12 of them IIRC). The luck scale plays crucial part in hero appearance. If your scale is neutral you have 3% chance each turn that a hero will appear. Each scale in luck adds 1% chance to it, so luck 3 means you have 6% chance that a hero will appear. If your scale is misfortune 3 then you will NEVER get any heroes in that game. Quote:
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