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-   -   Baes at worm holes (http://forum.shrapnelgames.com/showthread.php?t=27382)

mrscrogg January 21st, 2006 12:37 PM

Baes at worm holes
 
I have been reading the forums about protecting worm wholes with satilites and mines , no one has mentioned building weapons platforms and bases at these points . I have and they seem to work playing the STM Mod , Any imput from anyone else ?

Captain Kwok January 21st, 2006 12:44 PM

Re: Baes at worm holes
 
Bases work fine too, not sure what you mean about weapon platforms though - they don't work when carried as cargo in ships/bases etc.

mrscrogg January 21st, 2006 12:48 PM

Re: Baes at worm holes
 
your right , hands faster than brain when typing

douglas January 21st, 2006 12:50 PM

Re: Baes at worm holes
 
Building weapons platforms at a warp point requires a planet in the sector, which is not likely to happen unless someone deliberately made it happen with stellar manipulation tech.

Bases take a lot more effort to set up and cost maintenance. Building defense bases on a warp point is essentially admitting that you have a powerful enemy on the other side of that warp point that you don't expect to make progress against for a long time (or that you're paranoid and willing to spend major resources just in case). The combination of that and being able to hold off that enemy long enough to build the bases is pretty rare, whereas mines and satellites can be built anywhere and then deployed almost instantly anywhere else if you have ships to deliver them. That said, when that unusual combination of factors does come about, a pile of starbases does make a formidable defense. I once had 8-10 starbases with Massive Base Mount Ripper Beam IV's and 9000 phased shield points plus tons of PDC's sitting on a warp point in a stock PBW game because I was fighting two powerful enemies at once and didn't have the resources to advance on both fronts at the same time but did have enough to just hold my position, and they tore through the next fleet that enemy sent quite effectively.

Arkcon January 21st, 2006 06:28 PM

Re: Baes at worm holes
 
Fighter bases at wormholes are kinda fun as well. Battlestations or starbases with lots of cargo storage. If something tries to punch through, it gets a warm reception. Later on, when you control the next system, you can mass build fighters or troops for later pickup.

Even when the overdefended warp point is comfortably with your sphere of influence, you never know when a hostile ship will enounter the wormhole event, so its nice to have defense at wormholes around your space.

kerensky January 21st, 2006 08:29 PM

Re: Baes at worm holes
 
1 Attachment(s)
Bases at worp pints are very effective if you have the right types...

For example, an Ordinator class defense base is 50,000KT of pure fleet destructing power, armed with over 50 gauss cannons (ballistic weapon range8, multipler damage of 800 to range 8), 50 APB cannons and nearly 100 missile ports. Place two or three of these at a warp point along with two Deliverance class fighter bases (can launch 100 fighters per combat turn, can hold 1500 fighters), and a fleet of 500 dreadnaughts, and you warp point is pretty well defended.

Of course in order to do this you'll need resources like those found in the attached picture... http://forum.shrapnelgames.com/images/smilies/happy.gif

Suicide Junkie January 21st, 2006 09:21 PM

Re: Baes at worm holes
 
I like having 200 satellites / orbital platforms. Fleeted into formation so that they surround the warppoint. Enemy ships pop up into the middle, where they are surrounded, and bombarded from all sides simultaneously.

Add some carriers or fighter bases for scattering micro fighters to suppress enemy movements, and you have a viscious slaughter.

Of course, you have to be playing Carrier Battles mod for that.

Will January 22nd, 2006 05:11 AM

Re: Baes at worm holes
 
http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif That game is on turn 1410! I've never seen one break 500, let alone 1000...

kerensky January 22nd, 2006 04:43 PM

Re: Baes at worm holes
 
Quote:

Will said:
http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif That game is on turn 1410! I've never seen one break 500, let alone 1000...

Yeah the game eventually hit something around 1500 turns before I lost it when I patched SE to the latest edition.

PvK January 24th, 2006 10:10 PM

Re: Baes at worm holes
 
Defensive bases work well in Proportions 3.x because I set the maintenance reduction to about 80%. In stock, they tend to not be worth the maintenance cost unless you have a sector the enemy will really want to come through.

PvK


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