.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPMBT (http://forum.shrapnelgames.com/forumdisplay.php?f=78)
-   -   ATGM in Anti-Personnel Role (http://forum.shrapnelgames.com/showthread.php?t=27396)

CFeicht January 22nd, 2006 09:46 PM

ATGM in Anti-Personnel Role
 

Hello Group,

I've seen alot of recent combat footage that depicts usage of the TOW ATGM in an anti-personnel role.

Is there any way that we can do this in-game? It would be neat to be able to lock on to an infantry squad or mortar position.

Any reasonable way this could be implemented if not available already?

Thanks,

Christian

Marcello January 23rd, 2006 07:26 AM

Re: ATGM in Anti-Personnel Role
 
Bearing in mind that I have not tested all variables and combinations it is however possible to use ATGMs against infantry.You can do this by adding an HE kill rating to the ATGM and HE rounds to the launcher.
With that the launcher can engage infantry with its missiles.You can (if nothing has changed in the latest versions) even fire missiles in area fire mode with the z key.
I also noticed in one scenario that motorcycle infantry was engaged by what IIRC were normal AT missiles with devastating results.


All times are GMT -4. The time now is 11:04 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.