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-   -   immobile, but mapmove 1 possible ? (http://forum.shrapnelgames.com/showthread.php?t=27433)

Horst F. JENS January 25th, 2006 06:17 PM

immobile, but mapmove 1 possible ?
 
and another question:
how do i lower the action points ("#ap"- command) below 10 ?
I want to make an unit that is immobile on the battlefield but can still fire and fight. (maybe ap 2 ?). On the map the unit should have mapmovement 1. Is that possible ?
whatever value i try for the #ap command, i still end up with ap 11, never less http://forum.shrapnelgames.com/image...s/rolleyes.gif

shovah January 25th, 2006 07:42 PM

Re: immobile, but mapmove 1 possible ?
 
no idea but may i ask what for? you going to make me a mod? http://forum.shrapnelgames.com/image...ies/tongue.gif

Horst F. JENS January 26th, 2006 02:20 PM

Re: immobile, but mapmove 1 possible ?
 
yes, i try to update my Chu-ko-Nu mod.

shovah January 26th, 2006 05:52 PM

Re: immobile, but mapmove 1 possible ?
 
kool, i enjoyed it btw

Saber Cherry January 27th, 2006 12:24 AM

Workaround
 
This is not perfect, but...

Armor encumbrance reduces your AP. Furthermore, ranged weapons are not affected by encumbrance, as they do not give fatigue. So... assuming you're just modding the Chu-ko-Nu units... you can give them a low AP by leaving the AP at 12 but awarding them a special armor with a very high encumbrance. Real AP = min((Base AP - Encumbrance), 2), I think. But maybe the minimum is 1.

I don't ever remember having problems with AP when modding. It sounds to me like you are setting AP before you do some #clear command, so the AP is reset to 12 and subsequently reduced to 11 by armor encumbrance. Are you sure the unit definition commands are in the right order?

Horst F. JENS January 27th, 2006 10:18 AM

Solved:Re: Workaround
 
Thank you Cherry,
with your hint i was able to solve that problem. My unit has now 4 ap but mapmove 1, like i always wanted. http://forum.shrapnelgames.com/images/smilies/smile.gif

Saber Cherry January 27th, 2006 11:48 PM

Re: Solved:Re: Workaround
 
Quote:

Horst F. JENS said:
Thank you Cherry,
with your hint i was able to solve that problem. My unit has now 4 ap but mapmove 1, like i always wanted. http://forum.shrapnelgames.com/images/smilies/smile.gif

You're welcome! Glad I could be of assistance.


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