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Space Empires vs Gal Civ 2
Basically in this thread on Gal Civ 2 website...there are players bagging on SE series and SE 4 and 5 in particular...
http://www.galciv2.com/Forums.aspx?F...&AID=99239 Kana |
Re: Space Empires vs Gal Civ 2
Those who posted against SE in genereal seemed to prefer the FPS style space games or those that dhad action and "OOO pretty" type things to them. THey didn't seem like the type that could sit down for a good strategy game.
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Re: Space Empires vs Gal Civ 2
Which is funny considering GC2 is turn based, and conceptually based on Civilization...
But it does have a fairly good AI, and the ship construction it alittle more than I was expecting...they are comparing it to lego like. I'm going to get this, but I now it wont' compare to what I really want and will get with SE5. But there are some things in GC2 that would be cool to have in SE5, but I'm sure we will have some great modding... Kana |
Re: Space Empires vs Gal Civ 2
Personally, I'm hoping that GritEcon + CarrierBattles + SE5 + Beta influence = Mindblowing Game
Gotta crack the whip and get working, tho... |
Re: Space Empires vs Gal Civ 2
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Re: Space Empires vs Gal Civ 2
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Re: Space Empires vs Gal Civ 2
What I suppose I need most is AI guys, but second to that would be a hearty set of LOW POLY shipsets which have nice fighter and troop models. Followed by combat animations.
See: The carrier battles mod thread for details |
Re: Space Empires vs Gal Civ 2
You see, chess is simple too.
and has some lousy graphics. that sais all in my point of view. imho SEIV is a very chess-like game. slow paced, but every single move matters. |
Re: Space Empires vs Gal Civ 2
This interesting as Galciv and SE4 are essentially the leaders in the space stragedy at the moment. I like them both but Galciv is Civilizations in space. I like the candy but after a few times playing the game I get bored and there is repition in gameplay. SE4 is a new experience every time and the modding community is simply incredible.
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Re: Space Empires vs Gal Civ 2
From GC2 forum:
#14 by Diplomat Zoomba Wednesday, February 01, 2006 3:38:11 PM And there are disasters in GC2, just not ones that completely obliterate a planet completely randomly. Realism in Sci-Fi Videogames is a sort of oxymoron considering we're already dealing with FTL travel, shields, laser blasters, aliens, and a visual map that is nowhere near scale and physics is largely meaningless. You reference SEIV as an example of a game that does it. Well, the SE games have a pretty hardcore, but relatively small, following. They aren't mass market titles. They focus more on the deep strategy and attempt at realism than most games do. The focus there is on managing information, tweaking formulas etc. GC2 however is a game first. It is supposed to be fun. It is as detailed as it can get without becoming overbearing. If I wanted to manage a spreadsheet, or play a game that took weeks of real-life time to build a ship or planetary improvement, I'd load of a SE game, or MoO3. Games fail quite often when they go for realism over fun. http://www.galciv2.com/Forums.aspx?F...&AID=99532 Kana |
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