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-   -   No movement required for Bases (http://forum.shrapnelgames.com/showthread.php?t=2762)

Trachmyr April 17th, 2001 01:24 AM

No movement required for Bases
 
Do you think MM should change bases so they don't need "remaining movement" for stellar manipulation componets? (so they could use them!) yes/no

Suicide Junkie April 17th, 2001 01:31 AM

Re: No movement required for Bases
 
I think that the stellar manip components should have an ability -"requires remaining movement".

Then you can turn the Base-StellarManip on and off for different types of SM.

More modding options will never hurt.

Trachmyr April 17th, 2001 07:27 AM

Re: No movement required for Bases
 
That would be even better, but I would settle for MM to simply change it so bases can use Warp point open/closers and planet/star busters (Oh, you think you've captured my system... but If I can't have it then nobody will. Activate the Doomsday protocol!)

Possum April 17th, 2001 10:42 AM

Re: No movement required for Bases
 
Then how the heck do you make a ringworld? The ringworld generator is too huge to put on anything but a base, and the base can't have movement points, how does that work anyways?

Triumvir Emphy April 17th, 2001 12:34 PM

Re: No movement required for Bases
 
You build ship based shipyards, move to a star and build the bases with ringworlds components there onsite.

DirectorTsaarx April 17th, 2001 05:05 PM

Re: No movement required for Bases
 
And, obviously, the Ringworld/Sphereworld creator component doesn't require remaining movement. Don't know why it's treated differently than other SM components...

LazarusLong42 April 17th, 2001 05:14 PM

Re: No movement required for Bases
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
And, obviously, the Ringworld/Sphereworld creator component doesn't require remaining movement. Don't know why it's treated differently than other SM components...<HR></BLOCKQUOTE>

Simple. Because you can't build it on anything but a SB. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

LL

DirectorTsaarx April 17th, 2001 08:31 PM

Re: No movement required for Bases
 
Thanks, Lazarus...

Actually, I mistyped - I meant, I don't know HOW it's different from the other components. In other words, what did MM do differently to the code to make the ringworld/sphereworld components not require movement. After all, if it was just something in the data files, the modders would have "fixed" other components to work the same way...

Lucanos April 18th, 2001 02:29 AM

Re: No movement required for Bases
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Possum:
Then how the heck do you make a ringworld? <HR></BLOCKQUOTE>

Mabbe ya just don't...

raynor April 18th, 2001 06:22 AM

Re: No movement required for Bases
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:
Mabbe ya just don't...<HR></BLOCKQUOTE>

I have seen the light!

Err... I mean, I have seen a ringworld. They *do* exist! At least, I hope they do, I think I've read a hundred Posts now that talk about how to build them faster. :-)



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