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No movement required for Bases
Do you think MM should change bases so they don't need "remaining movement" for stellar manipulation componets? (so they could use them!) yes/no
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Re: No movement required for Bases
I think that the stellar manip components should have an ability -"requires remaining movement".
Then you can turn the Base-StellarManip on and off for different types of SM. More modding options will never hurt. |
Re: No movement required for Bases
That would be even better, but I would settle for MM to simply change it so bases can use Warp point open/closers and planet/star busters (Oh, you think you've captured my system... but If I can't have it then nobody will. Activate the Doomsday protocol!)
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Re: No movement required for Bases
Then how the heck do you make a ringworld? The ringworld generator is too huge to put on anything but a base, and the base can't have movement points, how does that work anyways?
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Re: No movement required for Bases
You build ship based shipyards, move to a star and build the bases with ringworlds components there onsite.
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Re: No movement required for Bases
And, obviously, the Ringworld/Sphereworld creator component doesn't require remaining movement. Don't know why it's treated differently than other SM components...
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Re: No movement required for Bases
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
And, obviously, the Ringworld/Sphereworld creator component doesn't require remaining movement. Don't know why it's treated differently than other SM components...<HR></BLOCKQUOTE> Simple. Because you can't build it on anything but a SB. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif LL |
Re: No movement required for Bases
Thanks, Lazarus...
Actually, I mistyped - I meant, I don't know HOW it's different from the other components. In other words, what did MM do differently to the code to make the ringworld/sphereworld components not require movement. After all, if it was just something in the data files, the modders would have "fixed" other components to work the same way... |
Re: No movement required for Bases
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Possum:
Then how the heck do you make a ringworld? <HR></BLOCKQUOTE> Mabbe ya just don't... |
Re: No movement required for Bases
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:
Mabbe ya just don't...<HR></BLOCKQUOTE> I have seen the light! Err... I mean, I have seen a ringworld. They *do* exist! At least, I hope they do, I think I've read a hundred Posts now that talk about how to build them faster. :-) |
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