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-   -   Fatherland game file (http://forum.shrapnelgames.com/showthread.php?t=27689)

NTJedi February 17th, 2006 04:38 PM

Fatherland game file
 

Any tools or ways of changing the fatherland game file?

The reason~~ I'm currently doing a game with my son(11y.o.)... he's struggling to survive. If I send him stuff he'll feel as tho I'm being too nice.

It would be nice to give him a boost so he can recover.

shovah February 17th, 2006 07:02 PM

Re: Fatherland game file
 
im not sure about your idea but you could always make some 'mistakes ie: bad scripts/not having any defenders/pd in provinces ect

Alneyan February 17th, 2006 07:29 PM

Re: Fatherland game file
 
Technically, you should be able to modify the Fatherland file. In actual practice, it isn't going to be straightforward, since the Fatherland is not *intended* for modifications (quite understandably for MP games).

Besides making mistakes of your own, you could always set up a handicap for your nation (do not use all design points, use less than optimal taxes...), or you could add a few weaknesses to your nation through a mod.

NTJedi February 17th, 2006 07:48 PM

Re: Fatherland game file
 

I'm not playing against him... the AI opponent is taking him down and I'm no where near him to take out the enemy. Sending gems or gold would only make him feel worse.

I guess no one has tried adjusting the game file. It's fine... other games he'll have better luck.

Endoperez February 17th, 2006 07:49 PM

Re: Fatherland game file
 
I understood the situation as them playing against the AI, or even just independents.

I don't know anything about the fatherland. I am used to having setbacks, and even losing. Thankfully it's not that common any more.

PrinzMegaherz February 17th, 2006 08:17 PM

Re: Fatherland game file
 
Ask Norfleet http://forum.shrapnelgames.com/image...es/biggrin.gif

Daynarr February 17th, 2006 08:29 PM

Re: Fatherland game file
 
Quote:

PrinzMegaherz said:
Ask Norfleet http://forum.shrapnelgames.com/image...es/biggrin.gif

Ok, thats just EVIL. http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Evil Dave February 17th, 2006 11:21 PM

Re: Fatherland game file
 
I've hacked it in limited ways. It's not too hard to change province features, give a commander items, or turn on spells, for example. It's been a while since I've looked at it, and the encoding isn't entirely straightforward.

Er, and I think the last time the subject came up here, one of the moderators warned folks about making it too easy to cheat. But if there's another way to get in touch with you... http://forum.shrapnelgames.com/images/smilies/wink.gif

Jack Simth February 18th, 2006 01:06 AM

Re: Fatherland game file
 
Oh, it's fairly simple to do if you're the host with the fatherland file; most items are in the order displayed (as with most programs), so, for example, if you wanted to edit the number of gems he has, you basically just search for the numbers of gems he has for several types in order (can't remember if it used two bytes or four per type....) - but there's catches; some things (like gems) are controlled by the turn file - so if you are editing the number of gems he has, you have to force him to miss a turn in order for him to get the gems.... which could be very very bad. Others are compared between the turn and the fatherland file, with the fatherland file as the master - if the turn file doesn't match, it's discarded, and the turn is lost.

Oversway February 18th, 2006 09:51 PM

Re: Fatherland game file
 

In this situation, it seems like it would be better to hack the fatherland file so the AI is diminished, rather than the player is improved. It would be more noticable if my gem income jumped way up on a turn than if the AI somehow lost commanders/research/gems.


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