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All New Patch v. 1.35 Now Available...
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Re: All New Patch v. 1.35 Now Available...
1.35 http://www.shrapnelgames.com/ubb/ima...s/confused.gif
what happened to 1.34? did i miss something? guess MM is working faster then i thought... great news anyway http://www.shrapnelgames.com/ubb/images/icons/icon7.gif [This message has been edited by LemmyM (edited 18 April 2001).] |
Re: All New Patch v. 1.35 Now Available...
The Last release was 1.30 - so the accurate question is what happened to .31, .32, .33, .34?
Pssttt... Not every Version gets released to the public. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif ------------------ Tim Brooks Shrapnel Games |
Re: All New Patch v. 1.35 Now Available...
i know that, but the Last info i read here was about 1.33 in
"Beta info up to current load of 1.33.." /edit oh..wait, that was posted 30 March, i thought that was a more recent post... [This message has been edited by LemmyM (edited 18 April 2001).] |
Re: All New Patch v. 1.35 Now Available...
Here is the info for 1.34/1.35 for those who have not been able to down load yet.
ersion History for Space Empires IV --------------------------------------------------- Version 1.35: 1. Fixed - Map Editor: Empires that began at starting points on planets would use the atmosphere of the planet. Now, if an empire starts at a starting point with a planet, the planet will be changed to be the same size but match the atmosphere of the empire. 2. Fixed - Invalid Index if you try to reorder an empty queue in the Set Construction Queue window. 3. Fixed - Improved fighter launch speed during combat, yet again. 4. Fixed - Improved speed of AI processing. 5. Fixed - Sometimes a ship will not be available for selection in the Fleet Transfer Window (even though its not part of a fleet). 6. Changed - Small Cluster Bombs, Small Rocket Pods, and Small Graviton Beams can only be used by fighters. 7. Changed - Increased the damage from the Small Graviton Beam. 8. Fixed - Units total in the Score window was not counting units in space. Version 1.34: 1. Fixed - Map Editor: Added "Remove Starting Point" button. 2. Fixed - Tech Area file would not load correctly if a tech area with multiple requirements came first. 3. Fixed - Minefield tags would not be removed on the turn that you swept the Last mine. 4. Fixed - Simultaneous Games: Combat would execute multiple times even if the ships did not fight. 5. Changed - Increased the values from Combat Sensors by 5%. |
Re: All New Patch v. 1.35 Now Available...
stupid question, if I upgrade, can I continue my game in progress?
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Re: All New Patch v. 1.35 Now Available...
Upgrading a game in process can be done but can result in unexpected results.
Several people have two (I guess now three) installs of the game due to being in PBEM games that have not patched up to current. I have a 1.19 install a 1.30 install and a 1.35 install now. As to diskspace for multiple installs I am thinking about seeing if I can use shortcuts to a common directory for my bitmaps and possibly other files instead of having full racial and planet bitmaps in all three installs. |
Re: All New Patch v. 1.35 Now Available...
Mmmm. So there's now a map editor, eh? And apparently tech areas can now include multiple requirements? Nifty. Very nifty indeed.
------------------ -- The thing that goes bump in the night |
Re: All New Patch v. 1.35 Now Available...
I love it, a map editor, now we can really have some fun with the game and even make balanced maps
[ June 16, 2003, 05:08: Message edited by: General Talashar ] |
Re: All New Patch v. 1.35 Now Available...
I just tried the map editor. You can only edit maps that have been save 1.31 or later. So to edit earlier maps you need to create a new game in 1.35 or later and then load the old map and save it. Then you can edit in the map editor.
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