![]() |
Space Empires RISK® (Pictures added)
I'm going up to my brother(iconoclast)'s place in Bakersfield this weekend and after a good game of RISK, we're going to start brainstorming on idea's for "Space Empires RISK."
Does anyone remember anything about a Space Empires boardgame that someone worked on a few years back? I can't seem to find any info on it. Linky? [img]/threads/images/Graemlins/Dagger.gif[/img] Turin [img]/threads/images/Graemlins/icon42.gif[/img] |
Re: Board games
http://imagemodserver.mine.nu/nick/p...es/shields.pnghttp://imagemodserver.mine.nu/nick/postedimages/RB.png
Ah, Yes. My SE4 board game! (Link) Be sure you have plenty of black ink in your printer, if you want to go for the spacey version. Or download the economy "white background" version. Enjoy the game, and let me know how it turns out! |
Re: Board games
Ah, but will there be a SE:V version?
|
Re: Board games
It is really a generic Space Empires board game.
As much SE3 as SE4 or SE5. An SE5 version might simply use the se5 component and ship images, while using the same underlying rules. |
Re: Board games
I also made a Risk Mod for SE4. Instead of making the board game like Se4, it makes Se4 like the board game. http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Board games
The SEIV Risk mod was very fun and simple, adn not to mention quick...need to have a new game up...I assume the last one is over...
Kana |
Re: Board games
Alrighty, so after a lengthy and late game of RISK Saturday night (which my 12yr-old son won again ), Mike and I stayed up till about 3am designing the basics of how to play RISK with a SpaceEmpires flavor. The idea was basically that it should truely be a game of RISK and that the mechanics and layout should remain the same. Everyone who loves the game loves it for a certain reason, and preservation of these reasons is necessary to ensure universal appeal. (No pun intended)
ALPHA PHASE: MECHANICS AND LAYOUT 1. The continents are replaced with "Systems." There are 6 Systems; one replacing each continent. The point value for System Occupation mirrors that of the original game.
3. The crossing points and connecting borders denoted with dashed lines on the original board are replaced with "Warp Points." There are as many Warp Points connecting each System as there were crossing-lines originally. (Well... sort of... a few less actually, but it preserves the original positioning mostly.) 4. There is a card for each of the 42 planets. The card has the name and a picture of the planet, and one of three designs (yet to be determined). The original had Soldier/Cavalry/Cannon; we're thinking Satellite/Ship/Starbase. These are the cards you "turn in" for reinforcements. There are 3 Wildcards. 5. Space Empires Variations:
BETA PHASE: CONSTRUCTION AND A TEST GAME Stay tuned for pictures and details! [img]/threads/images/Graemlins/Dagger.gif[/img] Turin [img]/threads/images/Graemlins/icon42.gif[/img] |
Re: Board games
BETA, PHASE-1: TESTING (The embedded hyperlinks are pictures)
So, on Sunday morning we started making a test board. We went over to the drugstore across the street and bought a piece of poster-board, and spent the better part of 3 hours meticulously drawing a 1-1/2” hex GRID on it. We used different colored RISK pieces to lay out the locations of planets, asteroids, suns, warp points and empty spaces. Then we removed them one at a time and DREW in the objects with colored pencils we stole from Mike’s 2-year old little girl. She got mad. Mike drew in the WARP LINES and when it was finished we had THIS . We dealt out the cards for a 3-person GAME . At this juncture we decided to forego the Homeworld factor and the racial traits and just test the mechanics of the game and see how it played out on the test board. (NOTE: The finished board is going to be 24x36 black-lacquered 3/16 masonite and be hand-painted with designs taken directly from SEIV.) Right away there were some unusual results. Empty space was one of them. In RISK, you have to take a territory some time in your turn to be able to draw a new card. This is difficult when there are empty spaces and warp points between planets. You have to plan ahead quite a bit. Also, space combat is brutal for the defender. Defending with only 1 or 2 dice against 3 attack dice, and there’s no “tie goes to the defender” rule you get hammered fast. So if you’re going to camp on a wormhole, you’d better have a fleet twice the size of the one coming at you. It’s better to sit on the space next to the wormhole, and when he comes through you pounce on him when his move is used up. Defending Bizzet IV against an attack from space or a neighboring planet seemed no different than defending North Africa from Western Europe. So yeah, “twice the size of the one coming at you” brings up the biggest difference: You can see stuff coming. Since movement is only one or two, you have time to react to stuff unlike in regular RISK. If you ever watched somebody turn in for 30+ armies and just come sweeping through you, while all you could do was watch, then you know what I’m talking about. There’s time to react in this game, which is a huge difference. Anyway, as you can tell, I’m rather excitedly long-winded about this right now. I’ll stop here until we have some finalized designs and stuff to show. |
Re: Board games
|
Re: Board games
Very Clever !!!
|
All times are GMT -4. The time now is 10:12 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.