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MODPAK dudes...
Note: AI_fleets statement for Fleet default strategy for optimal weapon range. I keep getting error Messages in regards to this with v 1.35.
EA had statement "Optimal Weapons Range" and it should read "Optimal Firing Range"... just FYI... |
Re: MODPAK dudes...
Yep that did the trick
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Re: MODPAK dudes...
Yep... but also the Rage fighters have problems.
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Re: MODPAK dudes...
don't have the rage in my current game so can't confirm nor deny that http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
seems the major flaws/lines that need tweaking in AI designcreation file are the combat hit/combat dec , phased generation and the ice/gas colonization ones...if my aching head remembers correctly http://www.shrapnelgames.com/ubb/ima...ons/tongue.gif [This message has been edited by pathfinder (edited 19 April 2001).] |
Re: MODPAK dudes...
understood Tampa_G. Ya'll do a great job, no heartburn at all from me! Just pointin' things out to help is all.
BTW I thimk ah founds the error in designcreation (I guess ya'll have too). Several of the d/l racestyle files (designcreation) have the following statements: "Combat to hit dec" and "combat to hit add"; these should read, respectively: "Combat to hit defense plus" and "Combat to hit Offense plus" or so it seems when I checked my files http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif Anyways, looking forward to the next ModPak, whenever it is done! [This message has been edited by pathfinder (edited 19 April 2001).] |
Re: MODPAK dudes...
We are all working on updating our races, standby. . .
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Re: MODPAK dudes...
No prob Pathfinder - your feedback is always welcome. Actually, with everyone discussing the changes and poking around it well help everyone fix their mods faster! We are shooting to get our mods revised & more importantly tested (we do a lot of that), by early next week.
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