.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   MODPAK dudes... (http://forum.shrapnelgames.com/showthread.php?t=2791)

pathfinder April 19th, 2001 03:51 AM

MODPAK dudes...
 
Note: AI_fleets statement for Fleet default strategy for optimal weapon range. I keep getting error Messages in regards to this with v 1.35.


EA had statement "Optimal Weapons Range" and it should read "Optimal Firing Range"...

just FYI...

Sultan April 19th, 2001 04:14 AM

Re: MODPAK dudes...
 
Yep that did the trick

Master Belisarius April 19th, 2001 04:51 AM

Re: MODPAK dudes...
 
Yep... but also the Rage fighters have problems.

pathfinder April 19th, 2001 04:54 AM

Re: MODPAK dudes...
 
don't have the rage in my current game so can't confirm nor deny that http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

seems the major flaws/lines that need tweaking in AI designcreation file are the combat hit/combat dec , phased generation and the ice/gas colonization ones...if my aching head remembers correctly http://www.shrapnelgames.com/ubb/ima...ons/tongue.gif

[This message has been edited by pathfinder (edited 19 April 2001).]

pathfinder April 19th, 2001 11:56 PM

Re: MODPAK dudes...
 
understood Tampa_G. Ya'll do a great job, no heartburn at all from me! Just pointin' things out to help is all.

BTW I thimk ah founds the error in designcreation (I guess ya'll have too).

Several of the d/l racestyle files (designcreation) have the following statements:

"Combat to hit dec" and "combat to hit add";
these should read, respectively:

"Combat to hit defense plus" and "Combat to hit Offense plus"

or so it seems when I checked my files http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
Anyways, looking forward to the next ModPak, whenever it is done!

[This message has been edited by pathfinder (edited 19 April 2001).]

Tampa_Gamer April 20th, 2001 01:22 AM

Re: MODPAK dudes...
 
We are all working on updating our races, standby. . .

Tampa_Gamer April 20th, 2001 01:52 AM

Re: MODPAK dudes...
 
No prob Pathfinder - your feedback is always welcome. Actually, with everyone discussing the changes and poking around it well help everyone fix their mods faster! We are shooting to get our mods revised & more importantly tested (we do a lot of that), by early next week.


All times are GMT -4. The time now is 02:26 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.