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Hyperdrive too easy!
I've been playing WW for a few days and what I've noticed is that once I have hyperdrive, the rest of the game is a cakewalk. I can zip all over the place without any worry about time, so my scores invariably are much higher than without.
Is this everyone else's experience? Is there a way to mod hyperdrive so that it costs more to operate or has a random chance of failing or moving you to another star? -cc |
Re: Hyperdrive too easy!
Perhaps the hyperdrive could have a limited number of 'charges' or a limited range. Going too far or using it too much results in structural damage like when you go through black holes. I agree it does make exploration and travel easy, but sometimes it saves the day: numerous are the campaigns I've had where I've been unable to get anywhere thanks to large amounts of nebula and no suitable drives, and then suddenly, a year before I'm due back home and I find the hyperdrive. It unbalances play as much as the Particle Vortex Cannon, but saying that I use both whenever I find them!
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Re: Hyperdrive too easy!
So right on the particle vortex cannon. I found it yesterday and plugged it into my science vessel. I made a mess out of just about everything that I came into contact with. Fun in a way, but linked with having hyperdrive, it was a walk in the park with a really nice high score.
-cc |
Re: Hyperdrive too easy!
You wanna talk brutal-- try DUAL PVCs sometime. Can be tough to get a game with the PVC and a Timeless Bauble, but when you do... heheheh...
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Re: Hyperdrive too easy!
Dual PVCs with the cloaker and the Sardion Optimizer. Even the Yellow Kawangi are toast (if you can dodge the nova cannon, that is...)
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Re: Hyperdrive too easy!
Think of the hyperdrive as scoring a Yahtzee in the dice game of the same name. When it happens, you end up with high scores. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Hyperdrive too easy!
I agree with the poster. The hyperdrive should be removed or modified. It changes the rules of the game and decreases the length of time I'll be playing it. I agree with you guys about the PVC as well.
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Re: Hyperdrive too easy!
So remove them! Make your own mod that does not contain either item. At least, not for the player.
e.g. Make a new directory called anything you like (say, "improved"), and give it a subdirectory named "gamedata". Inside gamedata place a copy of this file: default/gamedata/game.ini Now edit your new copy of this (i.e. improved/gamedata/game.ini). Change the title at the top of the file (e.g. "TITLE Weird Worlds: Improved"), and then find and remove the following line: dr_hyper Save the file. You cannot simply remove the wp_projvrtx line, as there are enemies that use the PVC, so instead we'll make it unavailable to the player: Make a subdirectory named "items" within "gamedata" and copy the default/gamedata/items/wp_projvrtx.ini file into it. Edit this new copy and change the line "FLAG tech" to "FLAG tech nogen nowish" to prevent you from finding or wishing for the PVC. Save the file. Lastly, create a shortcut to weird.exe, edit its properties, and append " -game improved" to the Target field. Put the shortcut in your start menu if you wish, and use this to run the game. It will auto-select your mod, so you just have to click on the "Start" button as per usual, making it completely seamless to always use your mod. |
Re: Hyperdrive too easy!
... or just drop the Hyperdrive off at an outpost or planet somwhere and use somthing else instead? Nobody's holding a gun to your head and forcing you to install it on your ship are they? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Hyperdrive too easy!
Neat ideas here at the top. "Going too far or using it too much results in structural damage like when you go through black holes" for example. Always taking notes. http://forum.shrapnelgames.com/images/smilies/wink.gif
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