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-   -   Campaign questionnaire (http://forum.shrapnelgames.com/showthread.php?t=28029)

Pyros March 17th, 2006 05:04 PM

Campaign questionnaire
 
Gentlemen,

This is a questionnaire concerning the various parameters of a campaign.

You may select one or more selections.

Artur March 17th, 2006 06:07 PM

Re: Campaign questionnaire
 
Gents,

This is a very useful suff, please vote as many of you as you can to help the designers http://forum.shrapnelgames.com/images/smilies/wink.gif.

Artur.

narwan March 17th, 2006 06:26 PM

Re: Campaign questionnaire
 
I assume this is for WinSPWW2, judging from the list of preferred campaing nations?

Narwan

Pyros March 17th, 2006 07:46 PM

Re: Campaign questionnaire
 
Quote:

Artur said:
Gents,

This is a very useful suff, please vote as many of you as you can to help the designers http://forum.shrapnelgames.com/images/smilies/wink.gif.

Artur.

Yes Artur,

This is exactly the point of this questionnaire. http://forum.shrapnelgames.com/images/smilies/smile.gif

I will leave it to the main WinSPMBT forum for a couple of weeks (in order to attract maximum attention),
and after that I will make it a sticky thread in the campaign sub-forum.

This way everyone may be able to see what is the orientation of the audience.

cheers,
Pyros

Pyros March 17th, 2006 07:50 PM

Re: Campaign questionnaire
 
Quote:

narwan said:
I assume this is for WinSPWW2, judging from the list of preferred campaing nations?

Narwan

Remco,

As always you are right,
it is WW2 orientated http://forum.shrapnelgames.com/images/smilies/wink.gif

But you should conclude this...not from the list of preferred campaign nations, but from their order in that list ! http://forum.shrapnelgames.com/image...es/biggrin.gif

cheers,
Pyros

Pyros March 18th, 2006 04:59 AM

Re: Campaign questionnaire
 
Gentlemen,

lets start to propose new questions for the follow-up (supplementary) campaign questionnaire.

My first quick thoughts include questions like the following:

1. What is your favoured type of unit (tank, inf, artillery etc...)
2. What is the optimum level of AI artillery control (may/average/few mortars/off map arty/ heavy/ light etc...)
3. Road network in relation with map terrain (dense paved on rough,...etc)
4.Type of missions (all the possible combinations, "break the envelopment"...etc)
5. Los fields (big, low,...)
6. Behaviour of AI (rather static, mobile, multi-directional attack)
7. Reinforcement location (border of map, designated with text, close to the VP hexes, close to the front-lines...etc)
8. Ammo level of AI Artillery units
9. Diaspora of VP objectives
10. Preferred transportation units (Aux/Fixed units, support points, none, etc...)
11 Optimum number of AI Fortifications (type per mission, location, type of fortification...etc...)
12. Optimum number of earthworks, minefields, obstacles (per type mission, locations... etc)

to be continued....


So gentlemen you may start to propose additional questions...

Pepper March 18th, 2006 06:14 PM

Re: Campaign questionnaire
 
Personally, I find the "backstory" of the campaign important to my enjoyment of it. A good backstory draws me in and makes me want to fight it out, to find out what happens at the next stage.

A blaise campaign story, on the other hand, just doesn't keep my interest ...

Pyros March 19th, 2006 03:11 PM

Re: Campaign questionnaire
 
Quote:

Pepper said:
Personally, I find the "backstory" of the campaign important to my enjoyment of it.

Combine this backstory with a multipath option and you will have a great campaign.

Btw, I am sure that all designers will make very useful conclusions from this questionnaire.

Thanks all of you for your participation! http://forum.shrapnelgames.com/images/smilies/happy.gif (so far)

cheers,
Pyros

Double_Deuce March 19th, 2006 11:15 PM

Re: Campaign questionnaire
 
Quote:

Pyros said:
Btw, I am sure that all designers will make very useful conclusions from this questionnaire.

Yes, we will! http://forum.shrapnelgames.com/images/smilies/wink.gif

pdoktar March 20th, 2006 05:55 AM

Re: Campaign questionnaire
 
I totally agree with Pepper. The storyline keeps campaigns alive. Add some difficulty and you have a real thriller, trying to keep your beloved core alive and take those v-hexes.


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