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New Mod: Added Content (now version 2.5)
1 Attachment(s)
Hello all!
I've spent a lot of time playing Weird Worlds. Somehow it doesn't get boring. Still, a bit more content wouldn't hurt and make the games more variable. That's why I've created this mod. It's not yet finished. I just keep adding new items and quests whenever I get an inspiration. This is the first public release. Enjoy! Feedback appreciated http://forum.shrapnelgames.com/images/smilies/happy.gif Newest version is 2.5 It's attached to my latest post. The attachment of this post up here is still version 1.8. |
Re: New Mod: Added Content
Attached a new version with several new objects and ship systems.
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Re: New Mod: Added Content
Toe,
Could you tell us what is in the mod? -cc |
Re: New Mod: Added Content
Sure
The mod leaves basic gameplay untouched, but adds new elements. Until now I've added - new names for stars on the map - three new weapons (which are strong, but have drawbacks) - a new ally-ship - a Crystal Fish-like object - a new passenger you can find - an animal you encounter in deep space - some collectable items and lifeforms - a new thruster (power level between fusion and ion) - a holodeck for your ships (which has no effect on the game itself, but might be fun for people who like to roleplay Weird Worlds) - a new background for the starmap - a new Tan Ru vessel (it's finished - will be in the next release) The archive contains a detailed readme file of all changes. Hope you like it http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: New Mod: Added Content
I find the new weapons are a little strong but overall this is, by far, my favorite mod I've played so far.
Nice work and thanks! |
Re: New Mod: Added Content
Glad you like it http://forum.shrapnelgames.com/images/smilies/happy.gif
Yes, the weapons were a bit overpowered. I've weakened the Railgun. It's still very effective against fighters, but now sometimes needs to hit them twice. It is also less likely to damage capital ships now. The damage value of the particle accelerator has been reduced to a quarter of the original. The charge laser is unchanged. 12 seconds recharge should be enough to balance it. I've replaced the attachment of the first post with the newest version of the mod. It also includes the promised Tan Ru cruiser, a new lifeform and a new deep space phenomen (I wonder if you can guess what that blue thing is in reality). |
Re: New Mod: Added Content
Toe,
Looks like a nice job, just tried it out. I'd agree with others that the weapons strength is high, even after your tweaks. I got the charge laser and the particle accelerator early on and it was a somewhat trivial challenge afterwards. Like the effect you had for the particle accelerator. And love the new background -- great work there, too. Haven't bumped into the new Tan Ru cruiser (I'm not sure I want to! Gulp!) I'm going to keep playing around with it tonight. Good stuff! -cc |
Re: New Mod: Added Content
1 Attachment(s)
A new release:
Even more new weapons (with improved balance compared to the last version), allies and items you can find. Enjoy http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: New Mod: Added Content
Thanks Toe !
This mod is great. I prefer mods that just add more stuff rather than change the whole style of the game (although they're sometimes interesting). Had a similar idea to this myself (more planet-side events), but I've yet to start with even the most basic mod. Oh, and I can't draw. I can do music though if anybody wants some .oggs for their mods ;-) Thanks again, and keep up the (very) good work. |
Re: New Mod: Added Content
I found a glitch in the Space Hulk. I cannot repare the rear weapon system with the ship's space drive in the way.
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