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-   -   Map editor - neutrals (http://forum.shrapnelgames.com/showthread.php?t=2807)

Oggy ben Doggy April 19th, 2001 10:05 PM

Map editor - neutrals
 
can you set where neutrals start?

It'd be cool if neutrals started on ring or sphereworlds. This explains why they don't expand (they don't have to) and it might make them harder to conquor

Hydraa April 19th, 2001 10:19 PM

Re: Map editor - neutrals
 
It appears that you can only set where player X starts or a common starting position. So if you want a neutral to start on a specific position then you will need to ensure that the neutral is in that player slot.

Nitram Draw April 19th, 2001 10:20 PM

Re: Map editor - neutrals
 
Does the editor allow cargo to be placed on planets? It would be cool if you could pre-place weapons platforms on a neutral ringworld. Then it would be a real tough nut to crack!

belverus April 20th, 2001 12:29 AM

Re: Map editor - neutrals
 
How would you but a netural in a slot?

Oggy ben Doggy April 20th, 2001 02:10 AM

Re: Map editor - neutrals
 
If you can't force a neutral there, you could put in a system with no warpoints, and a ringworld or two.

Suicide Junkie April 20th, 2001 02:43 AM

Re: Map editor - neutrals
 
You could leave slot 1 (most common human slot) as a normal planet, and give slots 2 to 20 Dyson Spheres as homeworlds. The AI's and any neutral players will get them.

I think neutral players come after full AIs, so if you give slot 16 to 20 stuff, it'll probably go to neutrals (or else its first-come first-served).

Marty Ward April 20th, 2001 03:53 AM

Re: Map editor - neutrals
 
Anyone ever try to save a neutral race like you do a normal race? Maybe then you could place them.

Q April 20th, 2001 11:29 AM

Re: Map editor - neutrals
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
You could leave slot 1 (most common human slot) as a normal planet, and give slots 2 to 20 Dyson Spheres as homeworlds. The AI's and any neutral players will get them.

I think neutral players come after full AIs, so if you give slot 16 to 20 stuff, it'll probably go to neutrals (or else its first-come first-served).
<HR></BLOCKQUOTE>

This works indeed very well. However I think the neutral AI needs some modding to really make good use of this map.

jimbob55 April 20th, 2001 03:32 PM

Re: Map editor - neutrals
 
Would an AI use the available facility slots for a ringworld / sphereworld or would it just run through the homeworld build queue and stop?

It would end up with around 103 mineral mines and one of everything else.......

Q April 20th, 2001 10:55 PM

Re: Map editor - neutrals
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by jimbob55:
Would an AI use the available facility slots for a ringworld / sphereworld or would it just run through the homeworld build queue and stop?

It would end up with around 103 mineral mines and one of everything else.......
<HR></BLOCKQUOTE>

That's exactly one of the major points, that must be changed in the neutral AI files.


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