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Map Editor bug!
Mid-life, large, all connected as the settings.
When you delete a system in the map section, it deletes that system but then creates more with warp points connecting them, normally a fair distance away. These system look faulty, you see the moon and not the major planet, they don't have the names under the planets (the systems do though!) I did not save the files and did not run a game using it so I do not know if it would report faulty. |
Re: Map Editor bug!
I can confirm this. Also, I abd getting some general erros... application setting errors. Running win2000 on a net.
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Re: Map Editor bug!
Another problem, maybe not with the editor, but the game?
I added a moon with an ability: Planet-shield generation, 5000 pts. "An incredibly strong magnetic field creates a shielding effect" But the planet had no shields when it was colonized & war broke out! It was a pretty stupid map, really, but the ability didn't work. It was a 15-player game, with a single system, five-stars, with a sphereworld and a moon and an open star in the center square. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: Map Editor bug!
The "shield generation" is a facility ability... they will not work with planets (like most of the abilities in that list), and I have no idea why MM added the facility abilities to the choices for planets.
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Re: Map Editor bug!
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Re: Map Editor bug!
It just takes you to the file, it's up to you to know which abilities can be assigned to planets, suns etc.
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Re: Map Editor bug!
Well, "planet - shield generation" should be shields for the planet its attached to! It really is too bad that the .EXE dosen't check for abilities in all these places.
Shield regen on sats, planetary phased shields, inherent planet shields. These are things I would really like to work. |
Re: Map Editor bug!
That ability is attached to the Massive Planetary Shield Facility.
To bad you can't start planets with facilities and cargo on them,sort of like useable Ruins. |
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