![]() |
Determining Range in winSPMBT
1 Attachment(s)
Well I think all of us, upon playing the game, have wondered what the range between hexes A and B is (and I’m not talking about targeting an enemy unit). The obvious answer is “start counting!”. For those out there who have a problem counting hexes andscrolling the map at the same time I have attached an EXCEL workbook which might be of some help. It consists of three sheets, as follows:
In the first sheet you can calculate the range between any two given hexes. It also includes a center to center distance calculation (just to remind you that counting hexes is not necessarily an accurate distance measurement). In the distance calculation you can include hex height. Note that center to center calculations are not relevant to game play. The second worksheet helps you define the map area surrounding a given hex at a certain radius. This is done by identifying six characteristic hexes (“super hexagon”) which delineate the perimeter of the area. The third sheet is a protected one where most of the calculations are done. I’ve tested it and it seems OK but if you use it remember that you are doing so at your own risk! http://forum.shrapnelgames.com/image...es/biggrin.gif If you have any comments post a reply here. |
Re: Determining Range in winSPMBT
Hoplitis,
I will check it later today. http://forum.shrapnelgames.com/images/smilies/wink.gif cheers, Pyros |
Re: Determining Range in winSPMBT
Hoplitis,
This may be useful when planning artillery and setting reaction ranges. It also may be useful for designing scenario issues. cheers, Pyros |
Re: Determining Range in winSPMBT
Thanks Pyros!
Just wondering if anyone has noticed any kind of problems in the calculations/results or has any other suggestion. |
All times are GMT -4. The time now is 11:33 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.