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New Mod: Battlemages
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The purpose of this mod was to add a handfull of interesting and usefull, primarily artillery, human pretenders to the game.
Originally I had a different selection, but some of them did not make the cut and others did. added are: the puppetmaster the bloodhound the wind dancer the ember mage the reaper the geomancer save for the bloodhound, each has a unique ranged ability, most with limited ammo, that can be used twice per battle round. You will notice differences between the first 3 and last 3, in the art, the first 3 where drawn by hand, the last three where adapted from photographs (hence the difference in quality) also the first 3 have familiars, the last three do not because their powers are "slaying" effects, and I thought giving them added functionality in melee wasn't necessary (and adapting photographs for familiars was kind of hard.) take a look at it, tell me what you think |
Re: New Mod: Archmages
You know, I once a made a mod with the exactly same name, and you can even find it somewhere here. http://forum.shrapnelgames.com/images/smilies/happy.gif
But ah, I don't mind. |
Re: New Mod: Archmages
The archive has two files. They share the name, so only one can exist at the \mods directory. It should probably be the newer one.
EDIT: I looked through the .dm file. I'd tone down some of the abilities, like Wind Dancers defence. 19 is awesome base stat; 15 should do. Remember how the Vampire Queen was supposed to be just another chassis for cheap magic paths? http://forum.shrapnelgames.com/images/smilies/wink.gif Not a bad mod. I didn't like the Bloodhound's description, though; a rapid dog is not that good a gift. The rapid beast should be what has become of his familiar after he received his infernal powers. |
Re: New Mod: Archmages
naw, the VQ thing was before my time.
I can change the name pretty easily, I had no idea there was already an arhmages mod. |
Re: New Mod: Archmages
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Re: New Mod: Archmages
my puppet master has an obsesion with running away after one round of firing
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Re: New Mod: Archmages
it is because you are sending him alone, and the one thing he enslaves gets killed almost immediately
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Re: New Mod: Archmages
How about "Battlemages" for a name? Very cool, Wish, keep it up http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: New Mod: Battlemages
good call, I'll rework it.
look at the ember mage, isn't that just the best adaptation of a belly dancer into a sorceress? changed name of mod. |
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