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-   -   Dark Nova v4.20 now on PBW (http://forum.shrapnelgames.com/showthread.php?t=28183)

bearclaw March 27th, 2006 01:53 PM

Dark Nova v4.20 now on PBW
 
click here to see what's been done. Release will be later this week.

http://www.shrapnelcommunity.com/thr...c=1#Post414323

bearclaw March 28th, 2006 07:57 PM

Re: Dark Nova v4.20 patch list
 
Slight addition
And finally:

Changed Component Family List override for slug colony mounts to only appropriate single colony module type
Changed order for Inverted System Grav Shield to directly after System Grav Shield.
Changed Hardened Component to minimul kt size = 0. (was 100)
Changed description for racial colony type traits to say only select one.
Modinfo file updated.
Changed chance for type of events to Catastrophic= 10%, High= 20%, Medium= 30%, Low= 40% when and event happens.

I'm just doing some tests now and if all goes well, the full version will be released later today.

bearclaw March 29th, 2006 03:17 AM

Re: Dark Nova v4.20 patch list
 
Now availiable on PBW. It has also been submitted to SE.net so should be available there soon as well.

bearclaw March 29th, 2006 01:52 PM

Re: Dark Nova v4.20 patch list
 
And now up on SE.net too! Man, those guys at SE.net are good.

Dark Nova v4.20

bearclaw March 30th, 2006 03:01 AM

Re: Dark Nova v4.20 patch list
 
Just a heads up to everyone:

I lucked out and stumbled on a bug in v4.20. Finding it was a fluke but it would have caused some problems with a game.

If you downloaded v4.20 BEFORE 10:00 PM Pacific Time March 29, then you have the bugged version. Empire creation is fine regardless. It wouldn't have made an effect until a game was started. All that's needed is for the components.txt file to be replaced. If you've downloaded it after 10:00 PM Pacific March 29, then you are fine.

This counts for the download from PBW or SE.net.

Sorry.


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