.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Quantum reactor on a Base??? (http://forum.shrapnelgames.com/showthread.php?t=2826)

Suicide Junkie April 20th, 2001 09:37 PM

Quantum reactor on a Base???
 
I just noticed in one of my games, that the randomly-generated Cue-cappa put a QR on a spacestation design.

Has this happened to anybody else?
Does MM know?

Nitram Draw April 20th, 2001 10:26 PM

Re: Quantum reactor on a Base???
 
Thats an odd component for them to use, maybe they know something, they are Psychic you know http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Trachmyr April 20th, 2001 11:46 PM

Re: Quantum reactor on a Base???
 
You know you might be right about that whole "they might know something"... afterall it has been mentioned that a lot of players don't want bases to have endless supplies... they would have to generate/store supplies just like ships.... maybe MM is listening, and in the next patch... So they are just making sure their bases will work in V1.4!

Suicide Junkie April 20th, 2001 11:53 PM

Re: Quantum reactor on a Base???
 
That would be the best! If bases got limited supplies, but an inherent supply storage of 50k, it would work pretty good.

Trachmyr April 21st, 2001 12:09 AM

Re: Quantum reactor on a Base???
 
Actually that would be a nice trade off... supply storage ability could be added directly to the hullsize (i.e., 5000/20000/50000 for the 3 diffrent bases).

Other things I want to see:
1) Ships aren't built with supplies! They have to be fueled in the first turn.

2) Supplies can be moved from ship to ship like cargo can be moved. No more merging fleets and waisting turns (it dosen't take a month to fill up fuel tanks!)

jc173 April 23rd, 2001 12:37 AM

Re: Quantum reactor on a Base???
 
I've seen the QR on bases and some sats in the AI design creation files for awhile now, maybe v1.27 when I first started to mod them. Personally I took that line out since it doesn't really do them any good, might as well free up the tonnage for something else.

TaeraRepublic April 23rd, 2001 09:45 AM

Re: Quantum reactor on a Base???
 
Quantum Reactor on a base, including some supply storage, plus armor/weaps/shields, and you have perfect ressuply post. Group it with your fleet, and it will ressuply them.
Heh heh. Best use I can see for a q. reactor.

------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.

E-Mail -
Ora Planet - Taera Republic - League of Empires

Trachmyr April 23rd, 2001 11:33 AM

Re: Quantum reactor on a Base???
 
I think your missing the point.... Bases already have ENDLESS supplies, thus adding a QR is pointless (same thing with supply storage)


All times are GMT -4. The time now is 11:50 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.