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Some questions [Modding related]
I am planning to make a serious mod for Dominions 3, so I have a couple of questions, because I would like to start to work on it already. I want to start to make the unit graphics. Ok here we go. http://forum.shrapnelgames.com/images/smilies/happy.gif
1. What is the minimum and maximum size for 1 unit's graphics tile? [Example 96x96 pixels etc.] 2. What is the transparency color? 3. Can we add new spells for the various nations? I would like to add new nation specific summons for my mod. This would be very important for me design wise. http://forum.shrapnelgames.com/images/smilies/happy.gif 4. Can we add new buildings? [Example: Blacksmith, which will allow the player to recruit certain types of troops.] Ok this is all so far... http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: Some questions [Modding related]
1. Double Dominions 2, which I think makes it 64x64 pixels.
2. Magenta (R255, B255) 3. I hope so http://forum.shrapnelgames.com/images/smilies/happy.gif 4. Would be nice, but I doubt it. |
Re: Some questions [Modding related]
Oh and I forgot 1 more!
5. What is the maximum color depth what is allowed for the unit's graphics? [Example: 16bit] |
Re: Some questions [Modding related]
They must be TGA files with 8 bits per channel. You do have this thing, right?
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Re: Some questions [Modding related]
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Blacksmith - recruit new types of units or upgrading existing ones Shipyard - commander enters and 2 turns later receives item for transporting units across water. =============== =============== makes me wonder if siege weapons have also been added... doubtful, but it would be a nice option. Perhaps the modding capabilities will make it possible. |
Re: Some questions [Modding related]
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This means that the unit's graphics will only contain 256 colors maximum? http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Some questions [Modding related]
256 colors per channel means 16M colors, as there are 3 channels.
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Re: Some questions [Modding related]
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Kristoffer, can you answer to the other questions? [spells and buildings for example] http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: Some questions [Modding related]
Kristoffer? Hello? http://forum.shrapnelgames.com/image...s/confused.gif
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Re: Some questions [Modding related]
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