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-   -   Some questions [Modding related] (http://forum.shrapnelgames.com/showthread.php?t=28280)

DominionsFan April 3rd, 2006 06:10 PM

Some questions [Modding related]
 
I am planning to make a serious mod for Dominions 3, so I have a couple of questions, because I would like to start to work on it already. I want to start to make the unit graphics. Ok here we go. http://forum.shrapnelgames.com/images/smilies/happy.gif

1. What is the minimum and maximum size for 1 unit's graphics tile? [Example 96x96 pixels etc.]

2. What is the transparency color?

3. Can we add new spells for the various nations? I would like to add new nation specific summons for my mod. This would be very important for me design wise. http://forum.shrapnelgames.com/images/smilies/happy.gif

4. Can we add new buildings? [Example: Blacksmith, which will allow the player to recruit certain types of troops.]

Ok this is all so far... http://forum.shrapnelgames.com/images/smilies/cool.gif

Saber Cherry April 3rd, 2006 06:50 PM

Re: Some questions [Modding related]
 
1. Double Dominions 2, which I think makes it 64x64 pixels.
2. Magenta (R255, B255)
3. I hope so http://forum.shrapnelgames.com/images/smilies/happy.gif
4. Would be nice, but I doubt it.

DominionsFan April 3rd, 2006 07:03 PM

Re: Some questions [Modding related]
 
Oh and I forgot 1 more!

5. What is the maximum color depth what is allowed for the unit's graphics? [Example: 16bit]

Saber Cherry April 3rd, 2006 07:45 PM

Re: Some questions [Modding related]
 
They must be TGA files with 8 bits per channel. You do have this thing, right?

NTJedi April 3rd, 2006 08:09 PM

Re: Some questions [Modding related]
 
Quote:

DominionsFAN said:

3. Can we add new spells for the various nations? I would like to add new nation specific summons for my mod. This would be very important for me design wise. http://forum.shrapnelgames.com/images/smilies/happy.gif

4. Can we add new buildings? [Example: Blacksmith, which will allow the player to recruit certain types of troops.]


Now this would be sweet... I did advise new buildings in the wishlist perhaps we'll see this new feature. I also like the idea of adding new spells or items without having to remove existing ones.

Blacksmith - recruit new types of units or upgrading existing ones

Shipyard - commander enters and 2 turns later receives item for transporting units across water.

===============
===============

makes me wonder if siege weapons have also been added... doubtful, but it would be a nice option. Perhaps the modding capabilities will make it possible.

DominionsFan April 3rd, 2006 08:28 PM

Re: Some questions [Modding related]
 
Quote:

Saber Cherry said:
They must be TGA files with 8 bits per channel. You do have this thing, right?


This means that the unit's graphics will only contain 256 colors maximum? http://forum.shrapnelgames.com/images/smilies/frown.gif

Saber Cherry April 3rd, 2006 11:29 PM

Re: Some questions [Modding related]
 
256 colors per channel means 16M colors, as there are 3 channels.

DominionsFan April 4th, 2006 10:44 AM

Re: Some questions [Modding related]
 
Quote:

Saber Cherry said:
256 colors per channel means 16M colors, as there are 3 channels.

Oh awesome!!!

Kristoffer, can you answer to the other questions? [spells and buildings for example] http://forum.shrapnelgames.com/images/smilies/cool.gif

DominionsFan April 5th, 2006 09:21 AM

Re: Some questions [Modding related]
 
Kristoffer? Hello? http://forum.shrapnelgames.com/image...s/confused.gif

Argitoth April 5th, 2006 03:00 PM

Re: Some questions [Modding related]
 
Quote:

DominionsFAN said:
Kristoffer? Hello? http://forum.shrapnelgames.com/image...s/confused.gif

...use your prophet to "Call God", duh. http://forum.shrapnelgames.com/images/smilies/laugh.gif


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