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-   -   Artillery Bombardments - Defined Hexes + Trenches (http://forum.shrapnelgames.com/showthread.php?t=28317)

Pazam April 5th, 2006 07:50 PM

Artillery Bombardments - Defined Hexes + Trenches
 
I noticed in a number of battles that come with the game that there are pre-defined hexes for artillery so that the time from setting the bombardment until shelling begins is minimal. For example, in one scenario if you select the pre-programmed hex artillery arrives in 0.5 turns while any other hex is around 2.2 turns.

How do you program this in the editor?

Also, how do you add trenches to a map in the editor?

Pyros April 6th, 2006 02:44 AM

Re: Artillery Bombardments - Defined Hexes + Trenches
 
1 Attachment(s)
Hi,

http://www.shrapnelcommunity.com/thr...729-trench.JPG

Cameronius April 6th, 2006 04:44 AM

Re: Artillery Bombardments - Defined Hexes + Trenches
 
2 pictures is worth 2000 words. Nicely Done Pyros! http://forum.shrapnelgames.com/image...es/biggrin.gif

Pazam April 6th, 2006 12:38 PM

Re: Artillery Bombardments - Defined Hexes + Trenches
 
thanks!!!!!


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