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Artillery Bombardments - Defined Hexes + Trenches
I noticed in a number of battles that come with the game that there are pre-defined hexes for artillery so that the time from setting the bombardment until shelling begins is minimal. For example, in one scenario if you select the pre-programmed hex artillery arrives in 0.5 turns while any other hex is around 2.2 turns.
How do you program this in the editor? Also, how do you add trenches to a map in the editor? |
Re: Artillery Bombardments - Defined Hexes + Trenches
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Re: Artillery Bombardments - Defined Hexes + Trenches
2 pictures is worth 2000 words. Nicely Done Pyros! http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Artillery Bombardments - Defined Hexes + Trenches
thanks!!!!!
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