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-   -   Instant Repair possible? (http://forum.shrapnelgames.com/showthread.php?t=28325)

Wenin April 6th, 2006 11:32 AM

Instant Repair possible?
 
Would it be possible to create a component that when activated instantly repairs X # of components?

I can't think of a way, but thought I'd ask.

Ed Kolis April 6th, 2006 11:47 AM

Re: Instant Repair possible?
 
No.

NullAshton April 6th, 2006 12:15 PM

Re: Instant Repair possible?
 
Yes, it is possible, with a little bit of thinking. Since drones have a limited lifespan, 'repair drones' could be launched from a ship to repair it and other ships in the vicinity, expiring after a while.

Will April 6th, 2006 12:23 PM

Re: Instant Repair possible?
 
That's still not instant, NA.

There isn't an ability that does instant repairs in the game, best you can do is have a lot of repair ability in the sector and wait for the turn to roll over.

Alneyan April 6th, 2006 12:33 PM

Re: Instant Repair possible?
 
Well, you can always mod in an Emergency Propulsion/Supply ability on all your components. That way, you can instantly destroy them!

I see. The question was actually about instant repairs, and not creating instant problems for the repair crew to dealing with.

(That was the verbose, failed attempt at skill use : Levity, way of saying "No")

Wenin April 6th, 2006 01:10 PM

Re: Instant Repair possible?
 
I like the repair drone idea though. =)

Thanks

President_Elect_Shang April 6th, 2006 04:18 PM

Re: Instant Repair possible?
 
So even if you gave a weapon the Emergency Supply ability it still would not blow itself up after one shot? I am asking as I toyed with an idea for a weapon like this once. As I understand it, correct me if I am wrong, the weapon would only be destroyed if I pressed the button in the main screen. So in the tactical screen the weapon would fire every x turns but not blow up after the first shot. I know that is wordy and repetitive but I want to be as clear as possible with my question.

Suicide Junkie April 6th, 2006 04:20 PM

Re: Instant Repair possible?
 
The "on use" part of the destroyed on use, is the USE COMPONENT command on the main screen, correct.

Repair drones are a bit micromanagey, but can do a lot of nifty things.
Put engines on them, and you can fly them to the scene of a warppoint battle to help clean up the mess.
They also represent a cost to repair, since they must be built, and cannot be recovered.

They can also make for "Emergency repairs"
For example, if you have 5 damage, and you have lots of drones with 1 repair point and a lifetime of 5 turns, you could:
- Spend 1 drone, and finish repairs in 5 turns
- Spend 5 drones, and finish repairs now, while wasting 20 points of repair ability.

President_Elect_Shang April 6th, 2006 04:24 PM

Re: Instant Repair possible?
 
I thought so, thanks SJ. Have you had a chance to look at my reply in the other thread? I was not following what you were saying but I want to follow through with all suggestions.

NullAshton April 6th, 2006 04:59 PM

Re: Instant Repair possible?
 
You could give a weapon or something like that the emergency supply trait, however, with a value of 0, so that if it's destroyed it can only be repaired by space yard ships and not repair bays. I think this is possible, since recent patches.


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