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-   -   Starfury-isms (http://forum.shrapnelgames.com/showthread.php?t=28379)

Ed Kolis April 10th, 2006 11:52 AM

Starfury-isms
 
OK, I had an idea for a mod the other day... Take SE4, but tweak it so things resemble the Starfury universe! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Here are the ones I thought of so far:
-Weapons, not engines, store supplies
-Only weapons (and SM if it's included) use supplies (not engines)
-No stellar manipulation, or it is very expensive/difficult
-Bigger ships, fewer hull classes, but several variants of each hull (Destroyer MkI/MkII/MkIII)
-Colonization is very expensive/difficult
-Each race gets its own subset of the weapons tech tree (might allow reverse engineering of alien tech to get a reduced version of it)
-Pirates! Neutrals (with multiple racial techs!) Sithrak!
-All components templatized
-More advanced engines of the same class (ion, etc.) are not cheaper but instead provide slightly more speed, but not as much as the next class
-QNP, of course!
-Hotswappable components (i.e. low refit costs and quick repairs at planets)
-Cargo crates a la Dark Nova
Anyone have any more Starfury-isms that can go into this mod?


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