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Crossover Techs
This has come up before, but heres some new ideas.
we have: organic, psychic, crystalline, temporal, religious. The two-way crossovers are below. Lets try to come up with sensical techs to have for each. If we can fill in all the gaps, then I'll enter the techs & post it as an add-on to any mod. 100% filled so far! +20% with two or more options! Organic-Psychic: -mind-control bio-engineered troops: Cheap, tiny organic troop, say 2kT, with a "brain", and "claws". -Bio-armor provides psychic boarding defence: ie. the hull's pain reaction is to TP the pain onto others -> the boarding parties who are cutting through the hull. Organic-Crystal: -Organic armor regen + crystal shield boosting, of course. Organic-Temporal: -Temporal cloning facility: massive amounts of population per turn throughout system. Organic-Religious: -Bio-engineered Fanatics. 1Kt "population" troop. Same attack/defence as militia. (but these are individual commandos, not a horde of civilians) Psychic-Crystal: -Psychic amplifier crystal: projects psychic abilites far and wide. IE. Facility that provides lots of intel. -Long range Mental flailer missile/torpedo. -Better mineral scanners. Say +2 tech levels? Psychic-Temporal: - Deadly accurate Combat sensors. (Know the near future, temporal action gives more time to react) Psychic-Religious: -cheaper PPP intel op Crystal-Temporal: -Harmonic shielding- quick regeneration (2-3 turns) Crystal-Religious: -Crystal healing facility: a cheap medical facility. Temporal-Religious: - Neural Net: Spirit Crew quarters for fallen heroes. (they can get the ships to work together better by being both places at once?) [This message has been edited by suicide_junkie (edited 23 April 2001).] [This message has been edited by suicide_junkie (edited 23 April 2001).] |
Re: Crossover Techs
let's see:
Org-Psy: Your idea sounds good! Org-Rel: "Fanatical" troop: 0-ton (only 1 per), that gives an extra 10 HP Org-Tmp: Temporal Cloning Facility... maxes population in system in 1 turn... then you scrap it (like atmosphere/climate control), very expensive (100KT organics)... say 1-2 years to build! Org-Cry: Mixing the armor sounds fine! Cry-Psy: Mental Dampining Crystal- A PD gun that only shoots ships, and adds reload time. Cry-Rel: ??? Cry-Tmp: Quantum Sheild Amplifier... it causes shields to gain a massive charge, overloading them... does tremendous damage but only to shield generators (deystroys em' all), decent range reload time 10 - OR - Quantum Harmonic Sheilds, basically shields and regenerators in one, shields arn't as poerful as others... but they recharge half their stength every turn! Psy-Rel: A new intel project called "Subverion", like PPP but costs less Psy-Tmp: Advanced combat sensors that always hit! Tmp-Rel: Spirit Crew, a crew quarters for the spirits of past heros... works like neural net [This message has been edited by Trachmyr (edited 23 April 2001).] |
Re: Crossover Techs
man..uhm...I'll be back. gotta thimk on this [ http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif]
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Re: Crossover Techs
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Org-Rel: "Fanatical" troop: 0-ton (only 1 per), that gives an extra 10 HP
<HR></BLOCKQUOTE> Why not have it be its own troop. Kinda like population, but can be used to attack with? How does the Organic part fit in to this, or am I just not understanding what you mean? <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Mental Dampining Crystal- A PD gun that only shoots ships, and adds reload time<HR></BLOCKQUOTE> PD dosent work against ships AFAIK, perhaps a missile or torpedo that hurts reload time? It would be some sort of crystal with Psi power imbedded, that would stun the gunners, right? <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Psy-Tmp: Advanced combat sensors that always hit!<HR></BLOCKQUOTE> Stealing the religious stuff now. He he http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Could be made to just boost hit rate by 100% (40 higher than normal max), so range and ECM could defend a little bit. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Quantum Sheild Amplifier... it causes shields to gain a massive charge, overloading them... does tremendous damage but only to shield generators (deystroys em' all), decent range reload time 10<HR></BLOCKQUOTE> I'm not quite sure how the crystal fits in here. Amplification? --------------- hey! your post keeps changing while I try to copy the stuff down! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif [This message has been edited by suicide_junkie (edited 23 April 2001).] |
Re: Crossover Techs
Organic-Religious:
Bioengineered fanatics now avaiable at a cloning center near you? |
Re: Crossover Techs
Sorry mr. Junkie, I kept on getting new ideas, and I didn't want to make 3 or 4 Posts!
Yeah, I was thinking about bioengineered fanatics.... massive genetics changes that only true believers would undergo. As far as why not a diffrent troop type, well you can't boost hits using just vechiclesize.txt, you could make it larger... but I don't see why. A simple 0-ton componet that boosts Hits by 10+ (but "only one per ship") should work just fine. As far as "stealing" religious tech... why not? I modded religious OUT of my games. If you go with the +100%, then why not add multiplex tracking 10 to it as well! The "amplifier" came to me because how crystalline can "charge" shields... temporal so you can multiply this a lot... thus overloading the generator. I know it's a bit of a stretch, so I added the other suggestion wich uses the same concept of "Crystaline Recharge x Temporal multiplication" And for the "mental crystal", too bad PD dosen't work vs. ships (I mean REALLY TOO BAD, I was going to flesh out my Nanotech racial trait with a weapon that did exactly that... It invisibly fires a very-low-damage(3-7pts), very-low-weight(1KT), armor-penetrating nano-attack at a random vessel within 6 range... I was going to call it the "Nano-Cloud Dispensing Tanks"), I thought hard to come up with that, and I don't have another idea for Psy-Cry... |
Re: Crossover Techs
Religious / Crystal:
Crystal healing facility - alternative medicine, cheaper than regular mdical facilities. Temporal + religious + organic http://www.shrapnelgames.com/ubb/images/icons/icon7.gif : (expanding on someone else's idea) Clone new bodies for the spirits of dead war heroes- New troop size with huge defence / offence modifiers Also, don't worry if certain combinations don't have "combination" techs - it dosn't matter. I see these as "extras" to the gameplay, they won't affect balance much either way. Will you be submitting these to MM? -- Gotta get me a new .sig [This message has been edited by dogscoff (edited 23 April 2001).] |
Re: Crossover Techs
Organic/Psychic:
Organic armor that has one of two possible extra functions. a) Security stations (psychic attack on boarders), b) Short-range low-power allegiance converter. It's alive... Crystalline/Psychic: An improved mineral scanner. ;-) ------------------ -- The thing that goes bump in the night |
Re: Crossover Techs
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Yeah, I was thinking about bioengineered fanatics.... massive genetics changes that only true believers would undergo. As far as why not a diffrent troop type, well you can't boost hits using just vechiclesize.txt, you could make it larger... but I don't see why. A simple 0-ton componet that boosts Hits by 10+ (but "only one per ship") should work just fine.<HR></BLOCKQUOTE>
What about making a 1 kT troop cockpit component, that is a militia weapon & has the same hitpoints as militia. Then, we'd have 1kT Troop which is a self-contained "Dude in a drop-pod" who jumps out when it lands and starts kicking ***. But, you would still be able to use them to pilot full-size troops (the extra attack power would be their skill, and the extra hitpoints would be them ejecting from a ruined troop.) <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>As far as "stealing" religious tech... why not? I modded religious OUT of my games. If you go with the +100%, then why not add multiplex tracking 10 to it as well<HR></BLOCKQUOTE> I was just kidding: thats what the smiley meant. Its perfectly fine, since you could get your talisman for 1500 in religious, or 3000 in two others. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Will you be submitting these to MM?<HR></BLOCKQUOTE> I'll make them myself, and post them here as an "add-on" that should work with any mod that doesen't reduce or rename tech areas. I might as well sent them to MM too! Good ideas, everybody - keep em coming http://www.shrapnelgames.com/ubb/images/icons/icon7.gif [This message has been edited by suicide_junkie (edited 23 April 2001).] |
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