.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   TO&Es (http://forum.shrapnelgames.com/forumdisplay.php?f=108)
-   -   Fight against 2 or more opponents by AI? (http://forum.shrapnelgames.com/showthread.php?t=28479)

Warhero April 16th, 2006 03:44 AM

Fight against 2 or more opponents by AI?
 
I mean in Battle Generator... Everybody knows that it's possible in Campaign Generator but how about adding same thing into Battle Generator too? I'm NOT saying that devs should add this feature into next version, I just would like to know is it any way possible to do or not? I suppose that it would demand much programming and changes into code, right? And how to solve "point sharing" problem (how much points/each nation,let's say 2-3 nations)?

Any comments?

Mobhack April 16th, 2006 09:40 PM

Re: Fight against 2 or more opponents by AI?
 
not really possible to program in the battle generator.

However for AI forces in WinSPWW2, some AI-generated forces will buy historical allied forces. I added a "buy allied formation" routine to WinSPWW2 AI force generation, and this is used e.g for Indian army forces vs GE in the desert and italy to buy UL air, arty, and infantry tanks. Some of the minor Eastern countries will do that with e.g. Soviet tanks and arty in the LWP mix, and GE allies for the RSI Italians and so on. Polish in France get FR support troops. Brits may buy Indian Ghurkas in the far East. Belgians will buy UK & CDN air strikes, ary and tanks as support in NW Europe, Spanish get Italian CTV in the SCW, that sort of thing.

I have not done Italian allies to the AI DAK (as they really fought as separate divisions) - whereas we are concerned with brigade and below in the game.

So if ID tags are on, and you happen to notice "foreign" troops on the AI side - that is not a bug http://forum.shrapnelgames.com/images/smilies/happy.gif!

Cheers
Andy

Warhero April 17th, 2006 03:29 AM

Re: Fight against 2 or more opponents by AI?
 
Thanks about fast response Andy. Sounds cool thing btw. Does same thing work for Axies too? I mean, for example AI will buy German/Italian/Hungarian etc. forces in Eastern front battles? Can't wait to see it in "action";)...

Marek_Tucan April 17th, 2006 05:00 AM

Re: Fight against 2 or more opponents by AI?
 
Similar question, though the answer is AFAIK negative, is it somehow possible to change the opponents in the course of long generated campaign?

Mobhack April 17th, 2006 06:06 AM

Re: Fight against 2 or more opponents by AI?
 
Quote:

Marek_Tucan said:
Similar question, though the answer is AFAIK negative, is it somehow possible to change the opponents in the course of long generated campaign?

No. A long campaign is supposed to be against the set of 3 you specify. An LC really is for modern wars (like Yom Kippur say) that last a few years at most (say a WW3 Happens and lasts 2). In WinSPWW2 it is useful for doing a short period, to examine a small area of the war or for handling those minor allies not covered by the main WW2 Long Campaign.

In the WinSPWW2 WW2 Long Camapaign, You can change fronts, and the generator will bring up appropriate enemy forces depending on the historic war situation. e.g. as USSR you may get a few assaults/advances against the second rate Axis allied powers guarding around Stalingrad (Rumania, Italy etc) in Operation Mars(?) as you punch through these to encircle the sixth Army. As Japan, you may meet Canadians defending Hong Kong. As Germany, if you are unlucky, you can have a river crossing at the Meuse in France 40, or crossing the Albert Canal vs Belgium. USMC get beach assaults, and the main Allies can come ashore in Normandy 44.

There is no Long Campaign in the post-war era as there is noting that justifies it, historically or complexity-wise WRT fronts and Allies. e.g for a long running affair like the Iran-Iraq conflict, simply dial in the start date and end date in the campaign generator. The default battle locations generated will suffice, and the Allies do not change. (There is already code in there so you can enter China as an opponent together with N Korea and when it is too early for Chinese forces, then NK will be substituted so you can play a Korean generated campaign without having to split it, the only historical case post WW2 that needed such special code).

Cheers
Andy

Marek_Tucan April 17th, 2006 02:33 PM

Re: Fight against 2 or more opponents by AI?
 
Thanks for the answer, just wanted to be sure I haven't missed it ;o)

PlasmaKrab April 20th, 2006 05:28 AM

Re: Fight against 2 or more opponents by AI?
 
Andy, do you think that this feature could be integrated into SPMBT at some point too?
I admit that it would be less of a point than in WW2 settings, but it could add something in campaigns or even battles opposing small-scale armies with powerful allies, or reversely, those powerful armies fighting over the heads of their local allies.


All times are GMT -4. The time now is 07:23 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.