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-   -   Intel Projects (http://forum.shrapnelgames.com/showthread.php?t=28615)

Wenin April 24th, 2006 06:49 PM

Intel Projects
 
I looked at the Modding tutorial, and it didn't mention the Politics Intel missions and what they do.


Politics - Disrupt Trade (Resets Trade Percentage to 0%?)
Politics - Intercept Messages (Know what's being traded?)
Politics - Fake Messages (Breaks Treaty?)
Politics - Prevent Messages (Prevent Trades?)

Am I right about what each of these do?

PvK April 24th, 2006 07:42 PM

Re: Intel Projects
 
Almost.

I think Intercept Messages will simply show you a diplomatic message sent to/from the target, if there happens to be one that turn. Trade details should be available if there are any attached to the intercepted message, but I don't know for sure if they are.

Fake Message sends a fake break treaty or declaration of war message.

Prevent Messages will delete a diplomatic message, if there is one to delete on the turn the mission strikes. This would include a trade message (but it won't affect an existing trade level).

PvK

dogscoff April 25th, 2006 06:05 AM

Re: Intel Projects
 
The information in this thread has been wikified: See the project pages linked from)
http://wiki.spaceempires.net/index.php/Intel_%28SEIV%29

Please feel free to add to/ amend/ correct what I've written.


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