![]() |
Intel Projects
I looked at the Modding tutorial, and it didn't mention the Politics Intel missions and what they do.
Politics - Disrupt Trade (Resets Trade Percentage to 0%?) Politics - Intercept Messages (Know what's being traded?) Politics - Fake Messages (Breaks Treaty?) Politics - Prevent Messages (Prevent Trades?) Am I right about what each of these do? |
Re: Intel Projects
Almost.
I think Intercept Messages will simply show you a diplomatic message sent to/from the target, if there happens to be one that turn. Trade details should be available if there are any attached to the intercepted message, but I don't know for sure if they are. Fake Message sends a fake break treaty or declaration of war message. Prevent Messages will delete a diplomatic message, if there is one to delete on the turn the mission strikes. This would include a trade message (but it won't affect an existing trade level). PvK |
Re: Intel Projects
The information in this thread has been wikified: See the project pages linked from)
http://wiki.spaceempires.net/index.php/Intel_%28SEIV%29 Please feel free to add to/ amend/ correct what I've written. |
All times are GMT -4. The time now is 09:40 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.