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Vote option for multiplayer
Dominions_2 and Dominions_3 has a much greater replay value for many of us because of the multiplayer option.
Currently rumors exist that Stardock will be developing the sequel for Masters of Magic. Their website has a Poll of whether or not Multiplayer should be added for their current game Galactic Civilizations 2. The importance here is that if enough people vote for a multiplayer expansion on Galactic Civilizations 2 it might give them enough incentive to actually make multiplayer available upon release when they develop Master of Magic 2. So I encourage anyone interested in fantasy TBS games with multiplayer to vote. http://forum.shrapnelgames.com/images/smilies/happy.gif [b] http://www.galciv2.com/ |
Re: Vote option for multiplayer
looks like the no's are way outweighing the yes's on that poll
They would be foolish to make a MoM 2 without multiplayer. Man I can't wait for MoM 2. Am I the only one that played the heck out of MoM to the oint where you had the spellbooks decoded so you could translate and know what spells you where getting from turn 1? Was I the only one who designed mages specifically to teraform the north and south pole into livable terrain? Or did everyone just make an unstoppable hero and finish up? |
Re: Vote option for multiplayer
Just put my vote in for MP!!
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Re: Vote option for multiplayer
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Second : Essentially every game Brad and Stardock has done, aside from the GalCiv games, _has_ been multiplayer. GalCiv is not because the level of ... detail expected from a MP game renders it too complicated for current technology to implement a decent (ie, non-cheating) AI. Third : MoM and GalCiv2 are in ... completely different realms of gaming (one, you're managing a global empire and economy - the other, you were managing individual cities, troops, etc) -- what possible connection is there between the two? Dalmation, I hope people voting for MP there have at _LEAST_ played galciv2 before voting, because otherwise it's uninformed blind people voting on the nature of the elephant. Sheesh! It's extremely difficult to design a strategy game for good MP _and_ good SP gaming, unless you're talking something like ... checkers or chess, and as limited in scope and complexity as chess is, it took decades of communal effort before a computer could play chess decently. Trying to do both usually results in at least one of the two modes having major suckage, and often _both_ modes do. Happily Illwinter has focused on MP - but that leaves a game that is profoundly unsatisfying for many people as a SP game. Considering that Stardock probably _isnt_ doing MoM2, and that a vote for something in GalCiv2 probably _wouldn't_ influence their hypothetical plans for a MoM2, why not just bloody wait for a vote on MoM2 instead of screwing up a vote for Galciv2 itself? |
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Similarly, after the original Warlords, despite much vaunted AI routines in the games, the AI really rotted - the only challenge was in fighting superior numbers every time, winning because the computer AI didn't know how to put together effective stacks. And with RTS games, the computer AI tends to #1, cheat, #2, be much more capable of giving orders to every unit regardless of location on the map - it's a situation where computing brute force, rather than good AI, provides a challenge. I'm waiting to hear a TBS that was good both in SP and MP, that didn't rely on scripted scenarios for the SP game (ie, Disciples, Age of Wizards(Wonders?), etc. |
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The AI in Gal Civ 2 has so many flaws that the gamers have even requested an option to turn off Tech Trading. Quote:
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In any case since a funky workaround hotseat currently exists within Gal Civ 2... I don't see any reason the developers don't make this feature available. ** EDIT complex games mean more complex than Chess or Chinese Checkers... basically games along the same design as Heroes 3 and beyond. |
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