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TDM-ModPack 1.71 Posted - Report Bugs Here
TDM-ModPack 1.71
April 24, 2001 SE4 ver 1.35 only Here is the link over in the download section http://www.shrapnelgames.com/ubb/For...ML/000017.html INTRODUCTION First - many thanks to the folks at Malfador Machinations ("MM") and Shrapnel Games for their continued support and communication with the gaming community. Since MM is dedicated to releasing a number of future patches, this "Mod" pack does not contain any modified tech trees, new components or facilities, just tweaks to get the most of the current Version of SE4. FILE 1 of 2 contains all the txt & emp files FILE 2 of 2 contains all of the shipset graphics VERSION 1.71 - Revisions to all races, updated for SE4 ver 1.35 & addition of Klingon, Romulan & Pyrochette races Compiled file contains the following: (1) Complete AI Race files and Shipset for "Earth Alliance" - Version 2.01 (with shipset by Randy Stuce and other artists and AI/speech files by K126 Mephisto). (2) Complete AI Race files and Shipset for "Narn Regime" - Version 2.01 (with shipset by Randy Stuce and other artists and AI/speech files by K126 Mephisto). (3) Complete AI Race files and Shipset for "Toron Confederation" - Version 2.01 (with shipset by Klaus Lehtonen and AI/speech files by K126 Mephisto). (4) Complete AI Race files and Shipset for "Darlok" - Version 1.65 (with shipset by Don Phillips a/k/a Voidhawk, AI files by Tampa_Gamer and speech file by John Zamarra). (5) Complete AI Race files and Shipset for "Sergetti" - Version 1.70 (with default shipset from Malfador Machinations, AI files by Daynarr). (6) Complete AI Race files and Shipset for "Xi'Chung" - Version 1.31 (with default shipset from Malfador Machinations, AI files by Daynarr). (7) Revised default AI_Planet_Types file to tweak planet selection for AI (by Daynarr). (8) Complete AI Race files and Shipset for "Piundon - Version 1.10 (with default shipset from Malfador Machinations, AI files by Tampa_Gamer, speech file by John Zamarra) (9) Complete AI Race files and Shipset for "Rage Collective" - Version 2.0 (with shipset and AI files by Alpha Kodiak) (10) Complete AI Race files and Shipset for "Battle Star Galactica - Colonials" - Version 1.10 (with shipset by Dracus and AI files by Tampa_Gamer) (11) Complete AI Race files and Shipset for "Norak" - Version 1.31 (with default shipset from Malfador Machinations, AI files by Daynarr). (12) New formations.txt file that includes 8 new formations (made by Tampa_Gamer and Daynarr) (13) Complete AI Race files and Shipset for "Pyrochette" - Version 1.2 (with shipset by Grand Mausic Yith Saulkar and AI files by Master Belisarius). (14) Complete AI Race files and Shipset for "Klingon" - Version 1.35b (with shipset by Atrocities and others, AI files by God Emperor and speech file by Dracus). (15) Complete AI Race files and Shipset for "Romulan" - Version 1.35b (with shipset by Atrocities and others and AI files by God Emperor). (16) Settings.txt modified to make "Quick Start" option available for all races. Please post all comments, bug reports, praises, etc. here in this thread. Have Fun! -The TDM-ModPack team [This message has been edited by Tampa_Gamer (edited 24 April 2001).] [This message has been edited by Tampa_Gamer (edited 24 April 2001).] |
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
If I have older Versions of the shipsets can I just download the file with the data or has something changed in the shipsets also?
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Re: TDM-ModPack 1.71 Posted - Report Bugs Here
Nothing has changed with regard to the Colonial, Darlok, Rage, Earth Alliance, Narn or Toron ship sets. However, the Pyrochette, Klingon and Romulan ship sets are based on their respective authors most recent shipsets which you may or may not have.
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Re: TDM-ModPack 1.71 Posted - Report Bugs Here
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tampa_Gamer:
TDM-ModPack 1.71 April 24, 2001 SE4 ver 1.45 only Here is the link over in the download section <HR></BLOCKQUOTE> damn...you must be psychich.... http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif [This message has been edited by LemmyM (edited 24 April 2001).] hmmm, it's changed already http://www.shrapnelgames.com/ubb/images/icons/icon7.gif [This message has been edited by LemmyM (edited 24 April 2001).] |
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
Oops - sorry. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
[This message has been edited by Tampa_Gamer (edited 24 April 2001).] |
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
I have discovered an "undocumented feature" in TDM Modpack V1.71:
The standard SE4 "SystemNames.txt" file has 104 names. I have my own with exactly 255 names. The file in the "TDM Modpack" subdirectory created when I unzipped the modpack has 4210 names. However, this is not mentioned in the post (here or in the scenario topic from where you can actually download), nor in the "Readme - TDM Mod Pack 1.71.txt" or "Readme - Compatibility.txt" files provided with the modpack. |
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
No bugs yet. Just another satisfied customer. Y'all do great work! I appreciate the time you've put into it, and the support you show in this forum.
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Re: TDM-ModPack 1.71 Posted - Report Bugs Here
You guys did a great job but your ai_politics files need some work.
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Re: TDM-ModPack 1.71 Posted - Report Bugs Here
SunDevil - Any specific comments? I am sure all of the authors would appreciate any constructive criticism you can offer seeing that you have explored those particular files in detail (politics and anger). I for one am curious how my revised Piundon are acting. I modified their politics and anger files to try and be friendly to anyone who has a substantially larger score and really try and attack the weak (which, according to their description and personality type, is how they are supposed to act). Meanwhile, the Colonials are friendly to most people unless you get them PO'd in which case it should be hard to establish friendly relations.
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Re: TDM-ModPack 1.71 Posted - Report Bugs Here
I will write something up tonight explaining exactly what I'm talking about, but here is a common example.
In the Piundon politics file, you have this option set: Score Percent to Send Remove your colonies from system := 80 Will Send To Friend Remove your colonies from system := True Will Send To Enemy Remove your colonies from system := True According to this line if the enemy and/or friend has only eighty percent of your score, you will send a message saying that they should leave a WHOLE star system. Now if you look around in the anger file of other races , it should vary how much they get angry from a alien race telling them to leave a star system. But if it is repeated over the course of a game, you can see that everyone will hate your Piundon race. Not because of any other reason other than it kept on getting Messages saying get out of a certain system. Now this example also applies to ships, planets and not to mention the times it will anger races by constantly asking for a gift or tribute. Because of these minor things, all races will be at war with everyone. Now this might be realistic in some situations, but it doesn't really add up to a variety filled game. I will have a more complete listing tomorrow. By the way, everyone who has contributed to the mod_pack has done a great job, and I wasn't trying to sound unappreciative of everyone's time and effort. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
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