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-   -   Construction speed and population size (http://forum.shrapnelgames.com/showthread.php?t=2870)

derb April 24th, 2001 03:23 PM

Construction speed and population size
 
It appears that I can build at the same speed on a planet with 4m people as I can on a planet with 1000m ! Is this a bug or a feature?!

Suicide Junkie April 24th, 2001 03:27 PM

Re: Construction speed and population size
 
You get a bonus for constructio & production at levels of 100M, 500M etc.

Perhaps your large planet is less happy, and that is cancelling the effect of the larger population.

Nitram Draw April 24th, 2001 03:39 PM

Re: Construction speed and population size
 
What is the cost of the item? If a lot of one resource is needed you may not get any reduction on that item. I see that a lot when using emergency build, you build with 50% more resources but the time is not cut in half due to the high quantity of a single resource needed.

PsychoTechFreak April 24th, 2001 04:15 PM

Re: Construction speed and population size
 
And IIRC there is a rate display or rate button in the queue window which shows the actual amount of minerals/bio/radiants used for building in one turn, the rate depends on happiness/amount of population and spaceyard rate (if you build a ship). If you divide the costs by the rates you should get the time needed to complete the build.

Edited: If you divide the most expensive of the three materials by the rate... (seems to be more accurat)



[This message has been edited by PsychoTechFreak (edited 24 April 2001).]

derb April 24th, 2001 05:00 PM

Re: Construction speed and population size
 
True that pop of 2000M gives a 30% bonus but surely production on a world with 14m people should not be 70% of one with 2000M, whatever the other circumstances are!

Nitram Draw April 24th, 2001 05:07 PM

Re: Construction speed and population size
 
I don't see why population even affects production, it is still the same size facility. Maybe they just needed to give you a reason to grow your population.

rdouglass April 24th, 2001 06:13 PM

Re: Construction speed and population size
 
Maybe someone could mod a facility - an Automated Shipyard or something. Specifically NOT affected by population. I don't mod, but it may be possible; a ship-based yard has steady output......

Also, as a FYI, other threads have talked about construction being slow. I'm from Maine (USA for those not familiar with Maine) and we have the Bath Iron Works shipyard. I read an article this AM about building Ageis Destroyers (by no means large ships when comparing to Cruisers, etc.). The article stated that it takes 8 years from beginning construction to delivery to build 1 destoyer (at a cost of $1.2 BILLION BTW!). That would be 80 turns in SE4 time! So, that may shed some new light (for some) on construction speed - it really isn't that slow.....

Nitram Draw April 24th, 2001 06:43 PM

Re: Construction speed and population size
 
Oh yeah construction is on fast forward but it is all relative, heck you can fully exploit a huge planet in the same time it taks to build a starbase.
I don't think I would enjoy the game as much if it took me 80 turns to build a cruiser. But I would like to see them implement the minimum population per facility to cover all facilities on a planet. That way you can't have 4m pop on a planet with 30 facilities and get the full production from them.

derb April 24th, 2001 06:48 PM

Re: Construction speed and population size
 
In other games your population has a base construction ability and so do your factories. So you can use a small pop to build a factory then use both to build the next factory and so on. But it means if you start with a very small population it is going to take a long time to build that first factory. Having to have a minimum pop to "service" a factory also makes sense. Any chance this will be implemented, do you think? Is it something that can be easily done using the customisability of the game?

Trachmyr April 24th, 2001 11:00 PM

Re: Construction speed and population size
 
In the mod I've got going, I 've fipped the plnet/population thing. Tiny Planets (moons) can build 10 facilities, while small+ planets all have 25 facilities. These facilities do not represent an actual "mine" or "lab" instead it represents how the population is divided for various production types. Now, population has a MUCH greater effect... a medium planet(which can now hold 10B people) has production/construction at twice the rate of a small planet (pop. 5B) if population is maxed (small planet have 150%, while medium has 300%, likewise large have 450% for 15B).

All dommed colonies, regardless of size, can have 2 facilities and 100M pop (which gives -25% to production rate) making the population roughly twice as productive as they should be, but then again we're talking about specialist to special worlds. (2facilites/25facilities=.08 x75%/300%=.02... while the population is .01 times that of the med. planet I was comparing it to.)

It works out very nicly, you actually search far and wide for habitable planets... and population really means someting!


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