![]() |
Another Zeno Modder Update
SEIV AI Tech Queue Modder v1.0.14 Beta
Another minor update, chiefly to prevent the Duplicates Analyzer from considering Non-Connected Techs to be equivalent to Active AI Techs. Based upon some further suggestions by Joe Skarupinski. The current Versions of all my modders and links are: Component Modder: http://forum.shrapnelgames.com/ubbup...der_1-0-12.zip AI Tech Queue Modder: http://forum.shrapnelgames.com/ubbup...der_1-0-14.zip Sector Type Modder: http://forum.shrapnelgames.com/ubbup...ype_modder.zip Enjoy, --Zeno [This message has been edited by Zeno42 (edited 24 April 2001).] |
Re: Another Zeno Modder Update
Zeno,
Excellent job! I appreciate all your effort. |
Re: Another Zeno Modder Update
Zeno, your tools are incredibly helpful to me! Just wanted you to know that your work is highly appreciated =)
I also have a couple of small feature requests for your next Version of the AI tech modder tool. 1) In the field where you enter the tech level, can you put some static text near it telling you what the max level for that tech is? I find myself having to constantly open up the TechArea.txt file and look for that info. 2) A button to analyze your queue and tell you which Tech Areas you are either not fully researching or not researching at all. Thanks! And again, thanks for the great tools! [This message has been edited by Devnullicus (edited 02 May 2001).] |
Re: Another Zeno Modder Update
Oh my Goddess!
I just tried out your programs Zeno, and I want to kick myself for not using them earlier! They're awesome! Thank you! |
Re: Another Zeno Modder Update
Uhh, how about a teensy bit more info on where to put these and how to use them? The readme doesn't seem to include these basics.
I can't get it to work, I get this big fat "File Not Found" error... |
Re: Another Zeno Modder Update
OK, got it, was a 3-step process
For the component modder - 1. Under File menu, select "Set SE4 Directory", change mask in the file selection window from *.txt to *.*, then locate the SE4 executable. Ignore error noise and message. 2. Under File menu, select "Select TechArea File". Browse to relevant data directory, and select the TechArea.txt file. Ignore error noise and message. 3. Under File menu, select "Load". Browse to relevant data directory, and select the Components.txt file. NOW you should see data in the windows, and a pretty picture where it formerly displayed an ugly "File Not Found" error message. Like everyone else, I thank you for this. Maybe you could add the three steps above to the README, and spare boneheads like me the potential confusion http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif "Varmint Six out" |
Re: Another Zeno Modder Update
Yeah, me, back for a third post on this topic. I thought about where I'd left this, Zeno, and I wasn't happy with that.
I came off sounding like a total ingrate, and that's not right. You've invested effort here, and given something to the community, and it's not right to meet a gift with any criticism at all. I'm sorry, Zeno. You done good, and we DO appreciate it. |
All times are GMT -4. The time now is 02:16 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.