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-   -   mod: The Sword of Inevitable Righteousness (http://forum.shrapnelgames.com/showthread.php?t=28820)

SaintCloister May 14th, 2006 02:01 PM

mod: The Sword of Inevitable Righteousness
 
1 Attachment(s)
This mod is mostly a result of my twiddling around with Inkscape, Gimp and Wings 3d:
I've added eight ships - five based on some sci-fi influences that i particularly enjoyed, three others were made without any external influence. Twelve items have been added, most of which can be fitted to a hardpoint.
There are two new races, both sporting fairly well equipped military fleets.
Work in progress, btw, expect updates http://forum.shrapnelgames.com/images/smilies/happy.gif

Download

http://stolen.paul.googlepages.com/Rshot0000.jpghttp://stolen.paul.googlepages.com/Rshot0001.jpghttp://stolen.paul.googlepages.com/Rshot0002.jpg
http://stolen.paul.googlepages.com/Rshot0003.jpghttp://stolen.paul.googlepages.com/Rshot0004.jpghttp://stolen.paul.googlepages.com/Rshot0005.jpg
http://stolen.paul.googlepages.com/Rshot0007.jpg

MajorDiarr May 16th, 2006 01:06 AM

Re: mod: The Sword of Inevitable Righteousness
 
Good stuff, I like ol' Schlock.

Maybe I should use Wings to make my ship and render it out.

SaintCloister May 18th, 2006 11:50 AM

Wings ftw
 
Wings is very recommendable, in my opinion.
It sports the most intuitive interface i've seen in any 3d modeller to date.
Plus, it's free http://forum.shrapnelgames.com/images/smilies/happy.gif

ImUrOBGYN May 19th, 2006 02:12 AM

Re: Wings ftw
 
Glad I checked here today. Can't wait to try it out. Looks exciting and new. Sorta like the Love Boat, only the crew and passengers die.

chabex May 19th, 2006 05:21 PM

Re: mod: The Sword of Inevitable Righteousness
 
This stuff is reeeeally nice!!! Congrat's! I just love the mercenary corvette (lots of gun ports :-))
I although discovered a bug - choosing XGP ship I found the particle vortex cannon and of course put on the ship the following happened: during battle the cannon started firing when enemy was in range, but only in one direction. It did not tracked the ship!!! Is it intentional?

And just out of curiosity: does someone working on Babylon 5 mod or ships? It would be great...

SaintCloister May 19th, 2006 10:19 PM

Re: mod: The Sword of Inevitable Righteousness
 
Ah, right. The XGP has only one turret to complement its two missile ports (which are only useful with guided missiles unless you've got a very careful aim, i'm afraid). I tried to model the ship after the Outlaw Star (of the series by the same name) which uses missiles for just about everything except point defense and ship-to-ship melee.
Still wondering if it might be possible to script grappler arms into the game.

Original SIR dev thread @ Infinite space federation

Black_Bear May 20th, 2006 02:46 PM

Re: mod: The Sword of Inevitable Righteousness
 
Great Mod! Thank you!!

SaintCloister May 23rd, 2006 02:28 PM

Latest Update
 
The mod has been updated, and can be fetched here (2.19mb)
Added one ship and one item.

SaintCloister May 29th, 2006 03:26 PM

Re: Latest Update
 
Another update: two new weapons, plus some modifications to existing items and graphics.

Avaliable for download here (2.24Mb)


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