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-   -   Clear Smoke: Could it become lockable? (http://forum.shrapnelgames.com/showthread.php?t=28893)

MarkSheppard May 18th, 2006 11:53 PM

Clear Smoke: Could it become lockable?
 
When you're playing a North African Desert Scenario, all the smoke on the map tends to obscure your vision of where your units are, especially if you're moving a lot of units on the same area. While the "clear smoke/fire" button is useful, it doesn't last after you move a unit. Perhaps a toggle lock could be added to the button? E.g. click twice to lock it on clear, so that you can see and move your units without the interference in the way?

DRG May 19th, 2006 12:05 AM

Re: Clear Smoke: Could it become toggleable?
 
If we allow it to be locked people will forget they locked it and then we'll get complaints there is a "bug" in the game becasue their vision is blocked by something they cannot see becasue they forgot they locked out the smoke

The "U" key also clears smoke and you may find that is handier to use after each move than clicking the clear smoke button

Don

NefariousKoel June 5th, 2006 10:35 PM

Re: Clear Smoke: Could it become toggleable?
 
I agree with Mark that it would be handy. I find myself hitting the U key more often than I want.

junk2drive June 10th, 2006 08:35 PM

Re: Clear Smoke: Could it become toggleable?
 
I seem to have the opposite in WinSPWW2. Every time I start a save I have to turn on smoke and blast radius.

I have the CD for MBT and the dl for WW2. Cd on order http://forum.shrapnelgames.com/images/smilies/wink.gif

EDIT: I thought I was in the MBT forum, Dooh!
In MBT the smoke and blast radius stays on when I start a save game.


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