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Soviet Campaigns
I have taken part of the "German Biased" thread and started this one because I thought it needed a fresh start. I quoted Smersh (hope that was ok) to help get the thread rolling.
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Perhaps if we had some volunteer Russian translators to help out something may get worked on. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Soviet Campaigns
This is a good start:
If you have any maps at that scale, I can attempt to translate them. I'm also getting in touch with dorrach who did the russian steel campign to see if he has any tips for designing for the soviet pov. I was looking at some Operation 'little saturn'offensive info (took placearound the don/stalingrad area against the italion 8th army in december of 1942), . if we were to model this historically accurate, we would have to have a division sized force in a 2-3km sector. it also talks about 43 gun tubes per km (20 hexes). this is something that has to be addressed. I'm sure there are plenty of maps of stalingrad at the right scale, a campign could focus on offensive operations to "liquidate" the 6th army stalingrad pocket. hard fighting for both sides here. could be interesting. |
Re: Soviet Campaigns
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In any event, thanks for the offer to help translate. Tghis is just at the idea stage so far and will obviously need a lot of work but I think it is do-able. |
Re: Soviet Campaigns
Hmm - thinks - how about some Black Sea/Crimea operations, as then you have the opportunity for water-borne landings. On the Eastern Front, those were rare but did happen.
Cheers Andy |
Re: Soviet Campaigns
From the Soviet perspective the fighting to reduce the Kuban bridgehead and the subsequent landings across the Kerch straight would allow for some very interesting scenario's indeed. Off course, it is related to the Stalingrad campaign... http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Soviet Campaigns
Veliki Luki
Don |
Re: Soviet Campaigns
thats one possibility, it could be interesting designing a campign around "the battle of crimea".
-like you said, water-borne landings (nothing like d-day of course, crimea much more shallow then the english channel http://forum.shrapnelgames.com/images/smilies/happy.gif) -and the liberation, retaking of sevastapol could be interesting. like double deuce said it could be some time before we narrow down to a particular area. I think the limiting factor as the "german baised?" general consensus showed would be finding maps and information on the area. not to say certain areas would be "impossible". |
Re: Soviet Campaigns
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but, I agree that it should definetly be kept at a battalion level just for playabily reasons. |
Re: Soviet Campaigns
Not sure about others but when I do a campaign I try to concentrate on the telling of a story while still trying to keep the game fun for the player. By the time the campaign ends the player should have grown attached to his "men".
I like my campaigns to be based on history but not necessarily historically accurate, if that makes sense. |
Re: Soviet Campaigns
good philosphy
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