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-   -   Realism options! (http://forum.shrapnelgames.com/showthread.php?t=28922)

SafeKeeper May 21st, 2006 11:46 AM

Realism options!
 
What does everyone think of realism options in Dominions III, the way they have them in simulators such as Silent Hunter III? In Dominions III's case, something like:
  • Infinite ammunition.
  • Battle Afflictions.
  • Fatigue.
  • Aging.

I consider easily accessible realism options a great addition to any game, not just "realistic" titles, as they allow you to customize your game without having to resort to modding or command line switches.

PrinzMegaherz May 21st, 2006 11:59 AM

Re: Realism options!
 
Sounds nice. It depends on the way the game has been coded whether such changes could be applied in a reasonable amount of time.

Nerfix May 21st, 2006 01:18 PM

Re: Realism options!
 
Problem is, turning Afflictions, Fatigue or Aging would make some spells non-working. =/

SafeKeeper May 24th, 2006 06:35 AM

Re: Realism options!
 
OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.

PrinzMegaherz May 24th, 2006 08:51 AM

Re: Realism options!
 
But it might give certain nations a disadvantage. One big plus of nature magic is the ability to heal most afflictions. If afflictions were disabled, nature magic would loose much of it's appeal

Gandalf Parker May 24th, 2006 09:57 AM

Re: Realism options!
 
Isnt fatigue one of the blancing factors in choosing the giants or ulm?

Nerfix May 24th, 2006 10:44 AM

Re: Realism options!
 
Quote:

Gandalf Parker said:
Isnt fatigue one of the blancing factors in choosing the giants or ulm?

It is, and Sleep uses fatigue damage.

Kristoffer O May 24th, 2006 11:34 AM

Re: Realism options!
 
> OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.

Turning fatigue off would make mages cast the most powerful spells over and over. Thunder strike, Blade Wind, Raise dead with lvl 2 mages and gem requiring spells would be devastating.

PrinzMegaherz May 24th, 2006 12:41 PM

Re: Realism options!
 
Quote:

Kristoffer O said:
> OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.

Turning fatigue off would make mages cast the most powerful spells over and over. Thunder strike, Blade Wind, Raise dead with lvl 2 mages and gem requiring spells would be devastating.

If you want a bloody special effects campaign, this might be just what you are looking for http://forum.shrapnelgames.com/images/smilies/smirk.gif

Gandalf Parker May 24th, 2006 02:16 PM

Re: Realism options!
 
Im not sure if its worth another switch or a line in the game config though. It would be interesting as a mod option, or a map command. That way it would still be available as a scenario game


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