![]() |
Realism options!
What does everyone think of realism options in Dominions III, the way they have them in simulators such as Silent Hunter III? In Dominions III's case, something like:
I consider easily accessible realism options a great addition to any game, not just "realistic" titles, as they allow you to customize your game without having to resort to modding or command line switches. |
Re: Realism options!
Sounds nice. It depends on the way the game has been coded whether such changes could be applied in a reasonable amount of time.
|
Re: Realism options!
Problem is, turning Afflictions, Fatigue or Aging would make some spells non-working. =/
|
Re: Realism options!
OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.
|
Re: Realism options!
But it might give certain nations a disadvantage. One big plus of nature magic is the ability to heal most afflictions. If afflictions were disabled, nature magic would loose much of it's appeal
|
Re: Realism options!
Isnt fatigue one of the blancing factors in choosing the giants or ulm?
|
Re: Realism options!
Quote:
|
Re: Realism options!
> OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.
Turning fatigue off would make mages cast the most powerful spells over and over. Thunder strike, Blade Wind, Raise dead with lvl 2 mages and gem requiring spells would be devastating. |
Re: Realism options!
Quote:
|
Re: Realism options!
Im not sure if its worth another switch or a line in the game config though. It would be interesting as a mod option, or a map command. That way it would still be available as a scenario game
|
All times are GMT -4. The time now is 01:47 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.