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Pretender God ideas!
Emperor Oak - Essentially a giant Treelord pretender for nature nations. Immobile, starts with high nature. Can summon Hamadryads in a battle, maybe some Domsummon effect too, or gems.
Void Flame - A cold, lifeless, hostile flame not from this world, bruning in sickly green and otherworldly colours...It burns underwater with ease and those who venture close enough may be struck with insanity. Void creatures will spawn from it when it's threatened. http://forum.shrapnelgames.com/images/smilies/eek.gif King in Yellow - A humanoid pretender for R'lyeh, but it's not a human, nor an illithid not ever from this world... A rainbow-mage esque pretender with insanity powers- |
Re: Pretender God ideas!
I shall be severely disappointed if there isn't a Monkey God. Then I will begin to mod one immediately.
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Re: Pretender God ideas!
Artifice: Ulm pretender. Essentially a Virtue with Earth and Astral.
Forge Lord: Ulm pretender. A Vulcan/Hephaestus character with Earth and Fire. Forge bonus (naturally), probably fire immune as well. Any number of other cool potential abilties - see the Wikipedia article. Iron Council: Ulm pretender. High Earth magic, immobile. An ancient machine created for some unknown purpose. Generates mechanical men when its dominion is strong. Drain immune. Raven King: Luxury rainbow mage for Man and Vanheim. Has air-1 and nature-1, and glamour. Can also turn into a raven for rapid travel. Great Wolf: Jotunheim pretender. It's Fenrisulfr, from Norse mythology. Size 6, has a nasty bite. Water and death magic? Trickster: Another Jotunheim pretender - Loki this time. A versatile giant wizard, with glamour (since he can change shape). Maybe assassination as well. White Guardian: Vanheim pretender. Has air and earth magic, a magic horn and an absolutely ludicrous patrol bonus (100+). Based on Heimdall, one of the Aesir. |
Re: Pretender God ideas!
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Re: Pretender God ideas!
Hey, can we gather the community to make an official community mod that EVERYONE pretty much uses? As in, we all add the best content in this ONE mod. The quality of the mod *must* look and feel as if it was meant to be part of the game. No ugly-looking sprites that don't fit in and stuff. It was kind of this way with Dom2 with the pretender mod, spell mod, etc. Maybe we should do that again except involve more people.
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Re: Pretender God ideas!
You could do it but how would you go about having no ugly-looking sprites?
You could set it up right from the beginning as "this is my mod and everyone can contribute but I will decide what goes in". Or something like "only a limited number will go in so we will vote on the ones we like best". Both of those would save you the trouble of telling someone that their sprites are ugly. |
Re: Pretender God ideas!
I see someone has a good taste in books, sandman http://forum.shrapnelgames.com/images/smilies/wink.gif
Although I'd be a little more true to the book if I designed him. |
Re: Pretender God ideas!
What I'd like to see is more options than just the Moloch for a F9 bless effect. The Moloch is rather antithematic for several nations.
For rainbow pretenders, a Master Bard would be a cool addition. A mage that makes magic through music, and might have some special ability like animal awe, summoning random animals as a Summon Allies option or something similar. Edi |
Re: Pretender God ideas!
How about a nature/astral mage antihero from another world that starts with a leprosy affliction/disease? He gradually gains more magical power as the game progresses while his body is wasting away . . . .
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Re: Pretender God ideas!
Won't work with a non-undead or non-demon pretender unless it has insane hit points, and I'm not too fond of the idea of having a whiny, self-centered arsehole like Thomas Covenant further immortalized in Dom3.
I'll admit that the inspiration for the Master Bard idea did have its roots in Wurts's Wars of Light and Shadow and the character of Arithon s'Ffalenn, but the concept is far older and archetypical than that. Edi |
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