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-   -   The new PBW (http://forum.shrapnelgames.com/showthread.php?t=29053)

Ruatha June 1st, 2006 05:41 AM

The new PBW
 
Has there been any work on the new PBW server software?
I remember all the great ideas and so but haven't heard anything about it for a long time...
Will it be ready by SE5 launch?

Captain Kwok June 1st, 2006 07:39 AM

Re: The new PBW
 
No. There hasn't been anything done or talked about for more than a year... [img]/threads/images/Graemlins/Cold.gif[/img]

Ed Kolis June 1st, 2006 01:55 PM

Re: The new PBW
 
I've been bugging various interested parties about it off and on but Tesco's too busy with work and everyone else says it's really Tesco's project... http://forum.shrapnelgames.com/images/smilies/frown.gif
Anyone here wanna go ahead and work on it without Tesco, perhaps? http://forum.shrapnelgames.com/images/smilies/wink.gif

Captain Kwok June 1st, 2006 03:08 PM

Re: The new PBW
 
SJ has done a bit of experimenting with the code required for running turns... but I agree that Tesco is too busy to lead such a project... we need somebody with lots and lots of free time and webspace... Fyron? http://forum.shrapnelgames.com/image...ies/tongue.gif

Cipher7071 June 1st, 2006 03:34 PM

Re: The new PBW
 
I placed a post on the site about 3 or 4 months ago. That was the first one since August or September some time. The state of it seems to be that everyone has their own preference about how to go about it, but no one has actually done anything. Until it's decided what system, language(s), etc will be used, the project is dead in the water.

Ed Kolis June 1st, 2006 03:52 PM

Re: The new PBW
 
Maybe we can have a poll?
Programming language of choice: ASP.NET, JSP, Python, Perl, ???
Features desired: user installation of mods, SE5 support, open games (with no mandatory "accept/reject player"), closed games (with only invited players allowed to join), other archive file formats, prettier GUI, combined text/graphical UI, ???
Bugs to fix from existing PBW: graphical game administration broken, cannot upload .plr without refreshing after uploading replacement .gam, ???

geoschmo June 1st, 2006 08:25 PM

Re: The new PBW
 
I've been learning ASP.NET the last couple months and I'm actually rather encouraged by my progress. I actually think I may be able to take a crack at doing a new PBW site using it at some point. Doubtful that I could have it ready right when SE5 is realeased though. If there are some experienced ASP.net people around that I can bounce questions off of, that would be awesome.

Of course, I'm not the fastest person when it comes to these sorts of projects and I'm still quite newbish. And I've been carrying the torch now for several years. If someone feels the calling and thinks they can put something together faster or better then what I can do using some software they are more familier with, I'm all for it. I thought that was going to be Tesco, but if real life has taken over for him, I can understand.

Either way I'll probably keep plugging away on it myself, if only for the practice.

Ed Kolis June 1st, 2006 09:49 PM

Re: The new PBW
 
I've used ASP.NET before - ask away! http://forum.shrapnelgames.com/images/smilies/wink.gif

Fyron June 1st, 2006 09:51 PM

Re: The new PBW
 
You'd be better off learning Python or PHP (particularly PHP5), I think. ASP.NET tends to be excessively verbose.

Atrocities June 1st, 2006 09:57 PM

Re: The new PBW
 
Verbose - Using or containing a great and usually an excessive number of words; wordy. See Synonyms at wordy


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