![]() |
HMGs/MMGs and LMGs.
HMGs and MMGs in my opinion are under-powered.
Examples: -the Soviet Dp-LMG has the same kill specs as the Maxim HMG. -the German mg-42 LMG has the same exact stats as the mg 42 MMG. Can someone explain why this is the case? |
Re: HMGs/MMGs and LMGs.
I think it's because they're the same caliber and rate of fire; you're just as dead if you got cut down by a burst of 7.62mm fire delivered from either a Maxim or a DP.
The differences are in accuracy and range, a MG-34 mounted on a heavy tripod will be far more accurate and have a longer range than the bipod mounted LMG version. |
Re: HMGs/MMGs and LMGs.
yes, but that doesn't take into account that an HMG has a larger supply of ammo, and can fire continously much longer, then a lmg. And other features that make HMGs more of a threat and deadlier.
If that is not a factor into calculating the kill specs? what is taken into account? is it just caliber and ROF, like Mark said? in response to, the MG-42 part. so the weapons where identical , except for their mountings (bipod,heavy tripod)? |
Re: HMGs/MMGs and LMGs.
the germans invented the MG34 and MG42 to be used as a general purpose machine gun and consequently did so in the course of the war. so they're LMGs when fired as a squad support weapon
(mounted on a bipod, maybe even drum-fed) and become HMGs when mounted on a tripod, had a scope attached and were served by a crew of 4-6 men. hope this helps jan |
Re: HMGs/MMGs and LMGs.
Quote:
The ammo load is slightly higher for the MG 42 MMG, but it is still reduced to what the crew (3 men/gun) can carry. The practical rate of fire of the MMG would not be any higher than the LMG. For example, firing continously would still require you to swap barrels every 250 rounds or so. Claus B |
Re: HMGs/MMGs and LMGs.
There is a huge difference between the two. HMG's and MMG's have a splash range around the impact hex in which they can inflict damage and will inflict suppression (the main job of MMG's and HMG's used at the longer ranges). In other words, a mg42 lmg inflicts suppression and possible casulties in 1 hex each time it fires, a mg42 mmg will inflict suppression and possibly casualties in up to 7 hexes each time it fires.
The game is a lot more than just stats. Narwan |
Re: HMGs/MMGs and LMGs.
Hallo all
I have a question about czechoslovak "7.92mm vz26 LMG" Standard stats are 21 accuracy and 5 HE kill. These stats have also british ".303in Bren LMG" and german "7.9 MG26(t) LMG" but yugoslavian "7.92mm VZ30J" has 9 accuracy and 8 HE kill and romanian "ZB30 LMG" has 19 acc and 5 HE kill. Why Yugoslavian and Romanian LMGs have different stats? |
Re: HMGs/MMGs and LMGs.
I don't think this has been answered yet: what determines the kill number?
that would make MG stats (and weapons stats, in general) much clearier. Because I continue to beleive that a HMG/MMG should have a higher kill number than an lmg and certainly more than a single BAR. (there is already a thread about lmgs and BARs) I'm not asking for any changes per se, but I would like an explanation. we have had some good comments already. |
Re: HMGs/MMGs and LMGs.
You know the descriptions of weapon stats is included in the MOBHack manual.
Quote:
So basically you have two versions of the same weapon, one for the LMG role and one for the HMG/MMG role. The size of the round the gun fires and its cyclic rate are not different between the two. Its accuracy is, given that the HMG/MMG in the sustained fire role, etc, are usually mounted on a tripod or are otherwise static when firing, unlike other infantry weapons where accuracy is degraded by being on the move. As has already been mentioned, Class 3 MG units also have benefits that basic inf units with Class 2 LMGs do not. |
Re: HMGs/MMGs and LMGs.
Quote:
Now fixed Don |
All times are GMT -4. The time now is 02:22 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.