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-   -   Required and Restricted Traits (http://forum.shrapnelgames.com/showthread.php?t=29177)

RCCCL June 10th, 2006 05:42 PM

Required and Restricted Traits
 
Do these not work?

I tried to use these feilds in the Empire Traits file, and it didn't seem to affect anything.

Phoenix-D June 10th, 2006 06:00 PM

Re: Required and Restricted Traits
 
They don't work.

RCCCL June 10th, 2006 06:18 PM

Re: Required and Restricted Traits
 
http://forum.shrapnelgames.com/images/smilies/frown.gif That blows, you could make some interesting mods if they did.

Suicide Junkie June 11th, 2006 12:55 AM

Re: Required and Restricted Traits
 
Note that there is nothing stopping you from verbally declaring certain racial techs to be mutually exclusive.

P&N has the mutually exclusive Pirates, Nomads, and Nomal traits, for example.

Adamant mod has lots...


If players must choose one from a set of traits, and a race is not viable if none are chosen, then you can do the following:
1) Create a dummy trait that does nothing, and costs -50000
2) Set the cost for all your exclusive traits to +50000

Thus, the players have to choose one and only one.

PvK June 11th, 2006 09:00 PM

Re: Required and Restricted Traits
 
Also, two things:

1) the AI will only take the traits they're told to take in their modable AI files, so they won't disobey if you set those up.

2) human players' trait choices are visible, so players can't "cheat" without being caught.

But ya, it would be better if it was automatically enforced.

Strategia_In_Ultima June 12th, 2006 04:18 AM

Re: Required and Restricted Traits
 
Quote:

Suicide Junkie said:
If players must choose one from a set of traits, and a race is not viable if none are chosen, then you can do the following:
1) Create a dummy trait that does nothing, and costs -50000
2) Set the cost for all your exclusive traits to +50000

Thus, the players have to choose one and only one.

Same goes if they have to choose more than one; for instance, Adamant has a dummy 30k points trait, and you have to pick a colony type, technological paradigm and social paradigm, costing 10k each. Works like a charm; choose two traits in one category and fail to choose a trait in another, and you're up for serious trouble as you can't do squat http://forum.shrapnelgames.com/images/smilies/laugh.gif

Phoenix-D June 12th, 2006 06:31 AM

Re: Required and Restricted Traits
 
Quote:

PvK said:
Also, two things:

1) the AI will only take the traits they're told to take in their modable AI files, so they won't disobey if you set those up.

2) human players' trait choices are visible, so players can't "cheat" without being caught.

But ya, it would be better if it was automatically enforced.

#2 isn't foolproof. If you have enough the traits scroll off the end of the screen, letting you hide any amount of cheese..

Suicide Junkie June 12th, 2006 07:02 PM

Re: Required and Restricted Traits
 
Which is why you order your traits so that the important ones are at the top.


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