![]() |
Required and Restricted Traits
Do these not work?
I tried to use these feilds in the Empire Traits file, and it didn't seem to affect anything. |
Re: Required and Restricted Traits
They don't work.
|
Re: Required and Restricted Traits
http://forum.shrapnelgames.com/images/smilies/frown.gif That blows, you could make some interesting mods if they did.
|
Re: Required and Restricted Traits
Note that there is nothing stopping you from verbally declaring certain racial techs to be mutually exclusive.
P&N has the mutually exclusive Pirates, Nomads, and Nomal traits, for example. Adamant mod has lots... If players must choose one from a set of traits, and a race is not viable if none are chosen, then you can do the following: 1) Create a dummy trait that does nothing, and costs -50000 2) Set the cost for all your exclusive traits to +50000 Thus, the players have to choose one and only one. |
Re: Required and Restricted Traits
Also, two things:
1) the AI will only take the traits they're told to take in their modable AI files, so they won't disobey if you set those up. 2) human players' trait choices are visible, so players can't "cheat" without being caught. But ya, it would be better if it was automatically enforced. |
Re: Required and Restricted Traits
Quote:
|
Re: Required and Restricted Traits
Quote:
|
Re: Required and Restricted Traits
Which is why you order your traits so that the important ones are at the top.
|
All times are GMT -4. The time now is 12:47 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.